• Anyone have the decompiled l4d2 maps?
    14 replies, posted
Been itching to see the new entities, and new things, but vmex, seems to crash, when I try to decompile one of the maps Anyone have em' or atleast the proper tool?
The L4D2 maps are encrypted until release, try the demo maps if you haven't already.
L4D2 uses the latest, slightly different, Valve BSP format version 21. My earlier research into this: [quote]I believe the lump_t structure has been slightly modified. Version 20 BSP: [code]struct lump_t { int fileofs; // offset into file (bytes) int filelen; // length of lump(bytes) int version; // lump format version char fourCC[4]; // lump ident code };[/code] When the .bsp files from L4D2, using version 21, are opened, it appears fileofs and filelen are pushed back four bytes per structure as such: [code]struct lump_t { int version; // lump format version int fileofs; // offset into file (bytes) int filelen; // length of lump(bytes) char fourCC[4]; // lump ident code };[/code] Tested using the packfile lump.[/quote] Tested the entity lump as well. The last test I performed was modifying the header of a L4D .bsp (version 20) to resemble the new format, but the map still failed to load. It shouldn't be hard for Entspy and Pakrat to be upgraded to handle the new format (if the author still supports the tools). I can't say the same for VMEX because I don't know if or what is different about other lumps. Some previously unused lumps now contain data as well.
ugh, shame, hope valve releases the vmf. to all their l4d2 maps though I doubt it. Or t least an example map, like tutorial_standards, but with the new style finale, and panic event. that would be sweet
I think they released sources for L4D maps, didn't they? If i remember correctly they did. That means they will probably do it again.
[QUOTE=PeeterCZ;18364575]I think they released sources for L4D maps, didn't they? If i remember correctly they did. That means they will probably do it again.[/QUOTE] Not to my knowledge, they did provide an example campaign in a zoo with the Authoring Tools however.
[QUOTE=metallics;18369059]Not to my knowledge, they did provide an example campaign in a zoo with the Authoring Tools however.[/QUOTE] They included all of their maps in .vmf format. Just go to sdk_content\mapsrc in your left 4 dead folder.
[QUOTE=CoLD_IcE;18369117]They included all of their maps in .vmf format. Just go to sdk_content\mapsrc in your left 4 dead folder.[/QUOTE] You learn something new every day.
[QUOTE=metallics;18369059]Not to my knowledge, they did provide an example campaign in a zoo with the Authoring Tools however.[/QUOTE] That was just a style guide with a bunch of disconnected prefabs. Dunno why it was called "zoo".
Here are the full decompiled maps [url]http://downloads.ausimus.net/L4D2/MapSources/l4d2mapsrc_v3.7z[/url]
[QUOTE=ausimus;19315496]Here are the full decompiled maps [url]http://deepsource.nuclearvelocity.com/static/downloads/l4d2mapsrc.7z[/url][/QUOTE] This thread was made in November, you're a little late.
[QUOTE=Firegod522;19328374]This thread was made in November, you're a little late.[/QUOTE] Still, pretty useful.
People saw your thread. You don't need to post it here too
i posted this before i created that thread, compare the times and dates.
I hope it works cuz im getting it. [highlight](User was banned for this post ("Bump" - Terrenteller))[/highlight]
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