• BuildCubeMaps crashes HL2.exe
    4 replies, posted
For some reason after I buildcubemaps HL2 just crashes, telling me it has stopped working. Any help? Compile log; [code] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day02_04*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day02_04rt" Can't load skybox file skybox/sky_day02_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (39516 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 714 texinfos to 365 Reduced 22 texdatas to 17 (651 bytes to 521) Writing C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.bsp 1 second elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one" Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.bsp reading c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.prt 329 portalclusters 975 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2) Optimized: 636 visible clusters (0.00%) Total clusters visible: 31709 Average clusters visible: 96 Building PAS... Average clusters audible: 289 visdatasize:28532 compressed from 31584 writing c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.bsp 2 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.bsp 1064 faces 95853 square feet [13802940.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1064 patches before subdivision 9528 patches after subdivision 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 380839, max 246 transfer lists: 2.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(10290, 7169, 4603) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(586, 378, 214) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(42, 26, 13) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(3, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0053 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 1 of 1 (100% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 101/8192 1212/98304 ( 1.2%) brushsides 682/65536 5456/524288 ( 1.0%) planes 810/65536 16200/1310720 ( 1.2%) vertexes 2086/65536 25032/786432 ( 3.2%) nodes 683/65536 21856/2097152 ( 1.0%) texinfos 365/12288 26280/884736 ( 3.0%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1064/65536 59584/3670016 ( 1.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 434/65536 24304/3670016 ( 0.7%) leaves 691/65536 22112/2097152 ( 1.1%) leaffaces 1295/65536 2590/131072 ( 2.0%) leafbrushes 374/65536 748/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 6889/512000 27556/2048000 ( 1.3%) edges 3666/256000 14664/1024000 ( 1.4%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 91/32768 910/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1422/65536 2844/131072 ( 2.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 503540/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 28532/16777216 ( 0.2%) entdata [variable] 16283/393216 ( 4.1%) LDR leaf ambient 691/65536 16584/1572864 ( 1.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12532 ( 0.0%) pakfile [variable] 21721/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 39516/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 879758 bytes ==== Total triangle count: 3021 Writing c:\program files (x86)\steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.bsp 6 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\wingedturtle\sourcesdk_content\hl2\mapsrc\story_one.bsp" "c:\program files (x86)\steam\steamapps\wingedturtle\half-life 2\hl2\maps\story_one.bsp" [/code] NEVER MIND, I WAS IN WINDOWED MODE, I should really look this up first next time...
I think you were in windowed mode. [highlight](User was banned for this post ("Spam / Why Reply" - Terrenteller))[/highlight]
[QUOTE=Del62;22723905]I think you were in windowed mode. [highlight](User was banned for this post ("Spam / Why Reply" - Terrenteller))[/highlight][/QUOTE] I don't get what's wrong with this.
[QUOTE=Randy Pitchford;22727783]I don't get what's wrong with this.[/QUOTE] The OP said he was running in windowed mode and he fixed it. He said that before anybody even posted, so it was just shit posting.
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