• Parented physboxes do not colide with world
    2 replies, posted
[IMG]http://img15.imageshack.us/img15/8388/titanship0005.jpg[/IMG] This picture should accurately describe my problem; When I parent wheel shaped objects to a func_rotating, the physboxes only collide with physics objects and not the world. However the main body which is a physbox does collide with the world.
Try attaching them with a phys_constraint instead.
Physically simulated objects means physically simulated constraints ;) You really don't want to mix parenting with physics. I've had troubles mixing moving brush entities with phys entities as well. Your best bet is to simply avoid non-phys brush entities altogether and use thrusters, constraints and hinges.
Sorry, you need to Log In to post a reply to this thread.