• Hammer editor for Gmod. Starts TF2 :S
    10 replies, posted
When i press F9 to test the map it starts TF2 instead of garrysmod. how do i fix this? And then i get the error could not load library client. And this is my Compile process window. ** Executing... ** Command: "c:\program files\steam\steamapps\trapper789\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod" "C:\Program Files\Steam\steamapps\trapper789\garrysmod\garrysmod\a.vmf" Valve Software - vbsp.exe (Jun 8 2010) 4 threads materialPath: c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\materials Loading C:\Program Files\Steam\steamapps\trapper789\garrysmod\garrysmod\a.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 32.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 32.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0 0.0 72.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0 0.0 -8.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-768.0 0.0 32.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 1024.0 32.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 512.0 32.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -256.0 72.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (575 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (20 bytes to 20) Writing C:\Program Files\Steam\steamapps\trapper789\garrysmod\garrysmod\a.bsp 0 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\trapper789\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod" "C:\Program Files\Steam\steamapps\trapper789\garrysmod\garrysmod\a" Valve Software - vvis.exe (Jun 8 2010) 4 threads reading c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\a.bsp reading c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\a.prt LoadPortals: couldn't read c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\a.prt ** Executing... ** Command: "c:\program files\steam\steamapps\trapper789\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod" "C:\Program Files\Steam\steamapps\trapper789\garrysmod\garrysmod\a" Valve Software - vrad.exe SSE (Jun 8 2010) Valve Radiosity Simulator 4 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\trapper789\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\a.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.00 seconds) 4 faces 4096 square feet [589824.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0002 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1/8192 12/98304 ( 0.0%) brushsides 6/65536 48/524288 ( 0.0%) planes 24/65536 480/1310720 ( 0.0%) vertexes 9/65536 108/786432 ( 0.0%) nodes 19/65536 608/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4/65536 224/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4/65536 224/3670016 ( 0.0%) leaves 21/65536 672/2097152 ( 0.0%) leaffaces 4/65536 8/131072 ( 0.0%) leafbrushes 1/65536 2/131072 ( 0.0%) areas 1/256 8/2048 ( 0.4%) surfedges 32/512000 128/2048000 ( 0.0%) edges 23/256000 92/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 10048/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 229/393216 ( 0.1%) LDR ambient table 21/65536 84/262144 ( 0.0%) HDR ambient table 21/65536 84/262144 ( 0.0%) LDR leaf ambient 16/65536 448/1835008 ( 0.0%) HDR leaf ambient 21/65536 588/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105635/0 ( 0.0%) physics [variable] 575/4194304 ( 0.0%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 8 Writing c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\a.bsp 0 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\trapper789\garrysmod\garrysmod\a.bsp" "c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod\maps\a.bsp" ** Executing... ** Command: c:\program files\steam\steam.exe ** Parameters: -applaunch 440 -game "c:\program files\steam\steamapps\trapper789\garrysmod\garrysmod" +map "a"
that is because you are using the team fortress 2 config. You can change the gamepath but you will also have to change the location of where the .bsp is copied to.
Iam using a Gmod config.
Well you have a leak. Do map>load point file. Follow the line to the void, and patch the hole. Entities, brush entities, displacements, and water do not patch the hole. Make sure you go to your tools>options and make sure that use are launching Garry's Mod
Everything leads to the gmod folder as it should according to this guide. [url]http://www.fpsbanana.com/tuts/3979[/url] And i also did the fix in the comments. The load point file thing i dont understand. This is the first time iam using hammer. I also got another problem now. When i try to place a block (drag it on the grid) the grid moves instead of making the block i kinda just move around on the grid. why?
Well, only practical thing to do is not allowing hammer to start your game. I wouldn't advise it anyways
[url]http://wiki.garrysmod.com/?title=Configuring_Hammer[/url] :raise:
Best case (and what i do) is make a new one for CSS under "Source Engine 2009" then use that to make the maps then load them into Gmod.
Change -applaunch 440 to -applaunch 4000, you're launching TF2 with a vconfig setting of garrysmod.
how do i change the applaunch?
nvm i fixed is thanks everyone
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