[hd]http://www.youtube.com/watch?v=tkhol3JjPL4[/hd]
They sort of work too. Not sure if I should put it here or the videos, but I feel that it's more mapping related then video.
I should mention the hitboxes don't work as intended.
I haven't bothered to test where they are. If you stand right under the NPC and fire directly up, they work fine, but at anything other then a shallow angle pointing up, bullets hit the air. I just put a func_breakable and parented to the NPC so that after some damage it would break and set the NPC's health to zero. I had to make it rather small around his legs and waist area, which is why in the video I aimed for his lower torso mostly.
Interesting.
[QUOTE=Fourm Shark;22247168]Nice. Now, how did you get that pistol?[/QUOTE]
[url]http://www.fpsbanana.com/skins/47509[/url]
Just a re-texture.
nice ssao
I wish source supported the player being moved in any direction like Crysis(The part where your in the no-g)
[QUOTE=doonbugie2;22247491]I wish source supported the player being moved in any direction like Crysis(The part where your in the no-g)[/QUOTE]
That would need too much effort on Valve's part.
The design of that chamber reminds me of the spider in the Deku tree on Zelda. Anyone else see that or am I crazy?
[QUOTE='[yournamehere];22251277']The design of that chamber reminds me of the spider in the Deku tree on Zelda. Anyone else see that or am I crazy?[/QUOTE]
You're probably crazy, I made the design completely at random.
By God I will find a pic and bring it here.
Probably a retarded question but, how did you get the pistol to move like that?
:psyduck:
Isn't that Firegod's map?
[QUOTE=~ZOMG;22254675]Isn't that Firegod's map?[/QUOTE]
No. My map was old, when I saw the video It reminded me of it, so I decided to work on it again.
[QUOTE=Kert97;22252882]Probably a retarded question but, how did you get the pistol to move like that?[/QUOTE]
bind "any key" "impulse 200"
Or just impulse 200 in console.
[editline]09:03AM[/editline]
[QUOTE=~ZOMG;22254675]Isn't that Firegod's map?[/QUOTE]
I made the map just as a testing area, completely accidental design too.
Just a coincidence?
Ignore this post. I'm a dumbass that doesn't read properly.
-snip-
God damnit, thanks for editing, now I look like a tard.
Two very strange posts indeed.
[QUOTE=doonbugie2;22247491]I wish source supported the player being moved in any direction like Crysis(The part where your in the no-g)[/QUOTE]
If i recall, Portal has something like that.
Ceiling combine is watching you.
You can do the same thing in GMod by using the physics cannon to flip them. Pretty funny watching an underground antlion guard raping people.
[QUOTE=Agent766;22280680]Ceiling combine is watching you.
You can do the same thing in GMod by using the physics cannon to flip them. Pretty funny watching an underground antlion guard raping people.[/QUOTE]
That's where I really got the idea from
[QUOTE=killer89;22280293]If i recall, Portal has something like that.[/QUOTE]
I believe he means like, zero gravity. I don't think Portal did that at all.
[QUOTE=killer89;22280293]If i recall, Portal has something like that.[/QUOTE]Source cannot do that; the players must remain perpendicular to the ground, if I remember correctly.
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