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Game crashes when running map
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Howdy. I'm new to the mapping scene, and have been working on a map of my local grocery store, as practice. Beforehand, the map would compile just find and run smoothly. However when I added some displacements, the map would crash the game without a log or anything like that So naturally, I've removed the displacements and added just regular brushes there, however it's still happening. I've tried on both CS:S and Gmod, and they both shoot out a "hl2.exe has stopped working" and that's it. I've been compiling with the Source Multi-tool recently, but have tried compiling with the hammer in the bin of the CS:S folder with the same results Here's my compile log. I don't see anything unusal here, but maybe I'm missing something (I've run it through the compile checker multiple times and [CODE] ** Executing... ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" ** Parameters: -game "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\kroger.vmf" Valve Software - vbsp.exe (May 14 2014) 4 threads materialPath: d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials Loading D:\kroger.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt Patching WVT material: maps/kroger/de_piranesi/pi_ground_blend_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\kroger.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (520964 bytes) Error! prop_static using model "models/props/cs_office/offcorkboarda.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/offcorkboarda.mdl"! Error! prop_static using model "models/props/cs_office/tv_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/tv_plasma.mdl"! Error! prop_static using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/kitchen_counter001d.mdl"! Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3193 texinfos to 1677 Reduced 63 texdatas to 58 (1476 bytes to 1305) Writing D:\kroger.bsp 5 seconds elapsed ** Executing... ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe" ** Parameters: -game "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" -fast "D:\kroger" Valve Software - vvis.exe (May 14 2014) fastvis = true 4 threads reading d:\kroger.bsp reading d:\kroger.prt 859 portalclusters 2131 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 4685 visible clusters (0.71%) Total clusters visible: 659122 Average clusters visible: 767 Building PAS... Average clusters audible: 858 visdatasize:190343 compressed from 192416 writing d:\kroger.bsp 0 seconds elapsed ** Executing... ** Command: "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe" ** Parameters: -both -game "d:\program files (x86)\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" -noextra "D:\kroger" Valve Software - vrad.exe SSE (May 14 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading d:\kroger.bsp Setting up ray-trace acceleration structure... Done (0.68 seconds) 4633 faces 231977 square feet [33404824.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4633 patches before subdivision 31853 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13) transfers 3682973, max 676 transfer lists: 28.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0149 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 204/1024 9792/49152 (19.9%) brushes 1321/8192 15852/98304 (16.1%) brushsides 8622/65536 68976/524288 (13.2%) planes 1840/65536 36800/1310720 ( 2.8%) vertexes 10181/65536 122172/786432 (15.5%) nodes 2768/65536 88576/2097152 ( 4.2%) texinfos 1677/12288 120744/884736 (13.6%) texdata 58/2048 1856/65536 ( 2.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4633/65536 259448/3670016 ( 7.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3250/65536 182000/3670016 ( 5.0%) leaves 2973/65536 95136/2097152 ( 4.5%) leaffaces 5245/65536 10490/131072 ( 8.0%) leafbrushes 1912/65536 3824/131072 ( 2.9%) areas 2/256 16/2048 ( 0.8%) surfedges 36673/512000 146692/2048000 ( 7.2%) edges 26374/256000 105496/1024000 (10.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 835/32768 8350/327680 ( 2.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 17787/65536 35574/131072 (27.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1981416/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 190343/16777216 ( 1.1%) entdata [variable] 106123/393216 (27.0%) LDR ambient table 2973/65536 11892/262144 ( 4.5%) HDR ambient table 2973/65536 11892/262144 ( 4.5%) LDR leaf ambient 2174/65536 60872/1835008 ( 3.3%) HDR leaf ambient 2973/65536 83244/1835008 ( 4.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4538 ( 0.0%) pakfile [variable] 212458/0 ( 0.0%) physics [variable] 520964/4194304 (12.4%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 14407 Writing d:\kroger.bsp 22 seconds elapsed Valve Software - vrad.exe SSE (May 14 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading d:\kroger.bsp Setting up ray-trace acceleration structure... Done (0.69 seconds) 4633 faces 231977 square feet [33404824.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4633 patches before subdivision 31853 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14) transfers 3682973, max 676 transfer lists: 28.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0148 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 204/1024 9792/49152 (19.9%) brushes 1321/8192 15852/98304 (16.1%) brushsides 8622/65536 68976/524288 (13.2%) planes 1840/65536 36800/1310720 ( 2.8%) vertexes 10181/65536 122172/786432 (15.5%) nodes 2768/65536 88576/2097152 ( 4.2%) texinfos 1677/12288 120744/884736 (13.6%) texdata 58/2048 1856/65536 ( 2.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4633/65536 259448/3670016 ( 7.1%) hdr faces 4633/65536 259448/3670016 ( 7.1%) origfaces 3250/65536 182000/3670016 ( 5.0%) leaves 2973/65536 95136/2097152 ( 4.5%) leaffaces 5245/65536 10490/131072 ( 8.0%) leafbrushes 1912/65536 3824/131072 ( 2.9%) areas 2/256 16/2048 ( 0.8%) surfedges 36673/512000 146692/2048000 ( 7.2%) edges 26374/256000 105496/1024000 (10.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 835/32768 8350/327680 ( 2.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 17787/65536 35574/131072 (27.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1981416/0 ( 0.0%) HDR lightdata [variable] 1981416/0 ( 0.0%) visdata [variable] 190343/16777216 ( 1.1%) entdata [variable] 106123/393216 (27.0%) LDR ambient table 2973/65536 11892/262144 ( 4.5%) HDR ambient table 2973/65536 11892/262144 ( 4.5%) LDR leaf ambient 2174/65536 60872/1835008 ( 3.3%) HDR leaf ambient 2174/65536 60872/1835008 ( 3.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4538 ( 0.0%) pakfile [variable] 212458/0 ( 0.0%) physics [variable] 520964/4194304 (12.4%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 14407 Writing d:\kroger.bsp 23 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\kroger.bsp" "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\kroger.bsp" [/CODE] Any assistance on this? Thanks in advance
Try copying and pasting everything from your current VMF, and put into a brand new one. Hammer likes to have it's ruts sometimes.
[QUOTE=GaleTheHusky;47345767]Try copying and pasting everything from your current VMF, and put into a brand new one. Hammer likes to have it's ruts sometimes.[/QUOTE] No dice. Still get a hl2.exe error. EDIT: Checked the windows log viewer or whatever and it came up with this: [CODE]Log Name: Application Source: Application Error Date: 3/18/2015 10:07:10 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: BasedPC Description: Faulting application name: hl2.exe, version: 0.0.0.0, time stamp: 0x537501ed Faulting module name: ntdll.dll, version: 6.1.7600.16559, time stamp: 0x4ba9b29c Exception code: 0xc0000005 Fault offset: 0x00058a2e Faulting process id: 0x1df8 Faulting application start time: 0x01d061e95fb122aa Faulting application path: D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe Faulting module path: C:\Windows\SysWOW64\ntdll.dll Report Id: a6629ddc-cddc-11e4-bf6a-001fd0d235b3 Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2015-03-19T02:07:10.000000000Z" /> <EventRecordID>8565</EventRecordID> <Channel>Application</Channel> <Computer>BasedPC</Computer> <Security /> </System> <EventData> <Data>hl2.exe</Data> <Data>0.0.0.0</Data> <Data>537501ed</Data> <Data>ntdll.dll</Data> <Data>6.1.7600.16559</Data> <Data>4ba9b29c</Data> <Data>c0000005</Data> <Data>00058a2e</Data> <Data>1df8</Data> <Data>01d061e95fb122aa</Data> <Data>D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe</Data> <Data>C:\Windows\SysWOW64\ntdll.dll</Data> <Data>a6629ddc-cddc-11e4-bf6a-001fd0d235b3</Data> </EventData> </Event>[/CODE] (Utterly useless) I'll keep looking for fixes though!
Sorry, you need to
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