• Tutorial Series
    238 replies, posted
Hello, I am posting here to announce a new youtube tutorial series I have been planning for a while. It's mostly the same old stuff, but with changes to try and suit what you want. I've had a lot of flak from this community, and I'd like to make it up to you. As one of the largest and most influential makers for Hammer tutorials on youtube, I have a lot of influence over a lot of people and I think that it benefits everybody if my tutorials are as good as possible. If you can suggest what I can do to improve my series, I will try to implement it into any videos I happen to make in the future. I'm giving you this opportunity, since I know that you've had a lot of bad things to say about me. This is a perfect opportunity to benefit every one involved in the mapping community and, if you're truly serious about helping the community, it would be wise to take advantage of this opportunity. Since people tend to have a short attention span and refuse to watch videos they're meant to watch before advancing to the next video, I am going to try and fit all of the basics into a 5-6 minute video, going from loading up Hammer to having a fully working (but basic) level, consisting of a floor, walls and sky. From this video it then stems out into what ever topics people choose to add to their map, but if they choose to, they can progress to further tutorials teaching about lighting and optimisation, as well as mapping theory. In other words... 1) THE VIDEO EVERYBODY HAS TO WATCH! 2) LOTS OF SHORT TOPICS TEACHING DIFFERENT ELEMENTS OF MAPPING! 3) A STRING OF TUTORIALS FOR THOSE WHO ARE MORE SERIOUS! There. All in caps, just to show how epic the videos are going to be. Any criticisms and suggestions for improvement are welcome, vent now or for ever hold your peace.
No thanks.
That's quite a high horse you are riding.
I'm just stating the truth.
Well, I watched your tutorials a while ago, and I noticed that some of your mapping techniques aren't things people should do. Such as hollowing skyboxes. It is the same thing as carve.
Avoid: >Suggesting Carve >Poor optimisation And they should be okay.
You see, different tutorial series have different requirements. I'm trying to bring mine down to a level basic enough to attract people to it. I think that this is where what you want from a tutorial clashes with what I'm trying to do, and I respect that. However, most tutorials I see are so long winded and full of pointless information that no one in their right mind would follow them. The chances are they'd forget everything by the end of the video and won't have a map to show for it. I'd rather teach people the basics, and let them expand their knowledge in their own time. They don't want to know what every single tool does, they just want to make a map and play it. Most people don't give a damn about how optimised their map is. Believe me, getting people to make a proper, sealed map for their first map will likely scare them off, and will lead to more problems than it solves. I will show the proper way, I just don't deem it necessary for the first tutorial. But I'll certainly include it in a later one in the third series of tutorials. Thanks.
Show the video to someone respected here as a well informed mapper (any regular should do, but for reassurance go with someone like terrenteller or metallics) and get them to check it. Seeing as you have a past habit of teaching bad habits and incorrect information.
'Seeing as you have a past habit of teaching bad habits and incorrect information.' I can't say that facepunch has correctly reported the mistakes I'm meant to have made and from this forum I've discovered how quickly rumours and lies can become 'facts' when enough people believe in them. With this new tutorial series I will make it as obvious and straight-to-the-point, which should avoid misunderstandings.
I've watched your tutorials before, they had quite a few small errors that could lead to later confusion, along with some poor habits and techniques. But a lot of people follow your tutorials, so I hope this time round you can teach them well, good luck to you.
I do believe this is a troll, it's well known this forum doesn't like philip. If not, we appreciate your effort, but you are teaching learners bad habits which will only disrupt their later work.
[QUOTE=Occlusion;22749909]I do believe this is a troll, it's well known this forum doesn't like philip. If not, we appreciate your effort, but you are teaching learners bad habits which will only disrupt their later work.[/QUOTE] Not a troll or at least a troll, but not fake
What, I'm trolling you by being reasonable and trying to sort out our differences?
Try adding a simple tutorial for making a house, that would be quiet a useful thing to add and maby make a tutorial on how to make a roleplay map by showing people how you would make one
I find it funny how people still believe he suggested using carve, when in fact he actually said against it.
He suggested hollowing. Thats carve.
[QUOTE=Legend286;22750885]I find it funny how people still believe he suggested using carve, when in fact he actually said against it.[/QUOTE] It's just like someone who doesn't really like Philip says that he said so about Carving and it just spread without even checking if it's truth. I just wish Philip good luck and I suggest you making a bit more tutorials with output effect at end of it, like how water fall looks when you set it up. That really helps.
[QUOTE=laptopman;22750931]He suggested hollowing. Thats carve.[/QUOTE] He also said you shouldn't do it.
[QUOTE=Legend286;22751142]He also said you shouldn't do it.[/QUOTE] I am mixed.
In at least one of his videos he teaches you to make a skybox by hollowing a massive box.
[QUOTE=laptopman;22751323]In at least one of his videos he teaches you to make a skybox by hollowing a massive box.[/QUOTE] Damn it. Human learn something everyday.
[QUOTE=laptopman;22751323]In at least one of his videos he teaches you to make a skybox by hollowing a massive box.[/QUOTE] He meant it as a "quick compile method" My advice 3klik is to tell people in your new videos not to hollow/carve, use the cordon tool for a fast compile and [B]do not forget to tell them that if their map is outside of the cordon, they [I]will not[/I] see it[/B]
[QUOTE=ZapDing;22751420]He meant it as a "quick compile method" My advice 3klik is to tell people in your new videos not to hollow/carve, use the cordon tool for a fast compile and [B]do not forget to tell them that if their map is outside of the cordon, they [I]will not[/I] see it[/B][/QUOTE] Oh yeah Cordon is awesome tool, saves me much time. Also my advice, teach them about more custom work, custom textures, custom models, applications that helps, like VBCT, VIDE, VTFedit etc. Also teach them more about envirnoment and tips for easier mapping like subdivision or setting nodraw for default texture or space saving, well there shall be much more advices but I forgot bout half of 'em, hey also I would like to talk a bit with you if you don't mind, send me invite.
'Hollowing = carving' I don't really know what you're getting at here, I'm guessing you're just DOING IT ALL WRONG. The only time I say to use hollowing is for the skybox, and I STILL use this technique when making maps and stand by it as a good thing to do. Heck, I even set VIS to fast for playtesting purposes. And RAD to fast as well! OH NO! The world's going to end! Actually, it isn't. I find it saves me a great deal of time and lets me get on with what is important in a level (ie, gameplay). Once I'm happy with a level and its layout, and ONLY then, will I start on optimising, closing the skybox in and getting everything to disappear when you can't see it.
Hollowing isn't even carving, all it does is make brushes for you the width you specified and deletes the original block. Unless you're careless, there's nothing wrong with it. I'd rather make my brushes manually though.
[QUOTE=3kliksphilip;22751718]'Hollowing = carving' I don't really know what you're getting at here, I'm guessing you're just DOING IT ALL WRONG. The only time I say to use hollowing is for the skybox, and I STILL use this technique when making maps and stand by it as a good thing to do. Heck, I even set VIS to fast for playtesting purposes. And RAD to fast as well! OH NO! The world's going to end! Actually, it isn't. I find it saves me a great deal of time and lets me get on with what is important in a level (ie, gameplay). Once I'm happy with a level and its layout, and ONLY then, will I start on optimising, closing the skybox in and getting everything to disappear when you can't see it.[/QUOTE] The reason people don't like you isn't just because you teach people bad methods, it's because you're a massively annoying cunt. I'm not saying you are, you just come across as incredibly annoying and arrogant. [highlight](User was banned for this post ("Flaming / Trolling" - Terrenteller))[/highlight]
[QUOTE=Legend286;22751773]Hollowing isn't even carving, all it does is make brushes for you the width you specified and deletes the original block. Unless you're careless, there's nothing wrong with it. I'd rather make my brushes manually though.[/QUOTE] That's right, it's only problem if you type numbers that aren't 8,16,32,64... because then scalling it may be really pain in ass.
I want to see more!!
*Incoming shit storm*
[QUOTE=erie1555;22752046]I want to see more!![/QUOTE] Said guy who has JB as avatar. Damn what he thought about while saying so...
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