Hello, I'm mapping my school and I want the staff room to have some complex CCTV system. I know its possible because I've seen it done before. Can someone tell me what I need to do!!! Also I've already made point_camera's and func_monitors with the correct texture, I just need to know how to switch between cameras on one screen. I saw someone in outputs for a button for SetCamera but I don't know how to use it! Thanks for anyone who helps me,
Matt J!
-snip-
Last I saw some kid got arrested for mapping his school
[url]http://www.joystiq.com/2007/05/02/student-arrested-for-making-a-map-of-his-school/[/url]
Place a button down then go to the outputs on the button.
Press add and do
OnPressed|<func_monitor's name>|SetCamera|<camera name>|<delay>
[QUOTE=hawx;23384049][media]http://www.youtube.com/watch?v=ILXwJ9gZKVY[/media]
It may be 3kliksphillip but it will help.[/QUOTE]
sorry already tried that, doesnt solve my problem
Read my post.
[QUOTE=Firegod522;23384074]Last I saw some kid got arrested for mapping his school
[url]http://www.joystiq.com/2007/05/02/student-arrested-for-making-a-map-of-his-school/[/url]
Place a button down then go to the outputs on the button.
Press add and do
OnPressed|<func_monitor's name>|SetCamera|<camera name>|<delay>[/QUOTE]
where you put <camera name> is that in the override?
type it like this
My output named: OnPressed
Target entites named: cctv
Via this input: SetCamera
With a parameter override of: sciencecam
After a delay in seconds of: 0
Fire once only: (yes, no)
Thats correct. Have fire once no
[QUOTE=Firegod522;23384249]Thats correct. Have fire once no[/QUOTE]
Oh and all that would be on a func_button?
Yes.
[QUOTE=Firegod522;23384281]Yes.[/QUOTE]
oh i think i know what i got wrong!
i already had a camera active and i never had a function to turn it off and turn the camera i want on!
im gunna compile it and see it if works, standbY!
Edit:
Oh Yeh IT WORKS!
thanks firegod522
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