Question on how to make the survivors interact with eachother and the map. (L4D2)
16 replies, posted
Right now I'm completely stumped on how to make the survivors comment on things happening around them. Like having Ellis tell a Kieth story or giving directions and pointing out a saferoom. I know about the info_remarkable entity But, I don't know all the commands for it and I couldn't find any of them on the Valve developer community. Any help?
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Google doesn't have to be the mappers first resource.
I don't know if vtex works for L4D2 bsps but you could always try decompiling a map or two and seeing how it's done for real.
I forgot to mention that I already looked in the decompiled maps to see how they did it. And I still couldn't figure it out. I even looked near all the saferooms because when you go near one in game. They shout "Safe house!". So I figured there would be something there.
Perhaps a trigger to play a soundscape, and something to select different soundscapes so you get different responses each time.
I also have been wondering this. I've scourged the net far and wide, and I still don't now exactly how to do it. I think you have to create a trigger that directs to a generic_actor though, but I still have no idea what to do with that.
Damn you Valve. Stop keeping this a secret. :argh:
Found this I/O variable layout, the only problem is finding all of the different possible parameters. This one makes one of the survivors yell out "Pills."
Target: director
Input: FireConceptToAny
Parameter: playerspotpills
I think this is how they did it but, I'm not sure. This is from a func_orator entity outside the saferoom of c5m3.
[img]http://i421.photobucket.com/albums/pp291/bl00dbathv3/found.jpg?t=1274661056[/img]
But we still have to figure out all the paremeters.
I'm pretty sure you use these; [URL]http://developer.valvesoftware.com/wiki/Logic_choreographed_scene[/URL]
I'm not sure how to get it to work though, but hopefully this will help.
That is one method, but It's not recommended for L4D2.
Come on. I don't want this to die. I think I'm on to something.
[b]Edited:[/b]
If all else fails. I guess we can email someone at Valve to get a quick answer.
Sorry for the bump but, This needs to be figured out. I guess out last option is to email Chet or something.
Well, I think I found them in pak01_dir.vpk under the scripts/talker/ folder, but it will be hell sifting through all of those parameters. I'm just surprised that no one on the entire internet has taken the time to translate all of these lines.
Just e-mail Valve. Valve loves supporting their community (or seems like it), and I'm sure they'd give you a nice answer.
I'm not sure who to e-mail though. Should I email Chet? If so, what's his e-mail address?
[b]Edited:[/b]
I think someone else should e-mail them. I'm not good at explaining things.
Sorry for the huge bump, but I was having some computer problems. Anyways, I just e-mailed Chet. Here's what he said.
[QUOTE]We use the response rules system, but that has been modified for l4d/2. I should update the wiki on it.[/QUOTE]
Now we know. :eng101:
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