• ttt_nuclear_power - Nuclear Power and Atomic Research Facility Themed Map [WIP]
    44 replies, posted
[U][B]ttt_nuclear_power - Nuclear Power and Atomic Research Facility (WIP)[/B][/U] [highlight]'WIP' means Work In Progress[/highlight] [I]- Meaning I'm always open to suggestions and C&C, but please be aware that this is a WIP before you post. I am aware of most of the things that need to be changed. ;)[/I] This map is a nuclear power and atomic research facility themed map, made specifically for the Trouble in Terrorist Town gamemode. I've been working on this map for quite some time, and I think it's finally time to post some content! I started on this map last summer, and I have been working on it in my (scarce) free time ever since. It is fairly large, and will easily support 32 players. It consists of an entry tram area (you can probably guess what inspired it), a large main lobby with restrooms, a futuristic nuclear reactor and reactor control area, decontamination chambers with decontamination forcefields, lower and upper lab areas, a server room, a traitor tester powered by a uranium canister (which needs to be found somewhere in the map), an anti-gravity testing area, a toxic waste disposal area (directly below the reactor), a traversable sewer area, and various other areas you'll have to find for yourself ;). The power source for the traitor tester will also spawn in a random location on each reset of the map. There can be no rush to grab the power supply for the traitor tester at the start of the round anymore, now that players will actually have to search for it. The map also consists of several traitor traps, including a traitor trap with a concept unlike anything ever seen before. As of right now, the map is fully playable. However, I still have a lot of work to do on it before I feel it is worthy of a release. This will be my first map release, ever. [B][U]Gameplay Video [/U][/B][video=youtube;pmR_OyNfIcg]http://www.youtube.com/watch?v=pmR_OyNfIcg[/video] [B][U] To do list: [/U][/B] 1. Finish lighting in all areas - [I]25%[/I] 2. Placement of detail props - [I]5[/I][I]0%[/I] 3. Creation and Placement of various signs, posters, etc. - [I]30%[/I] 4. Finish all lab areas - [I]50%[/I] 5. Fix up minor geometric details - [I]90%[/I] 6. Placement of weaponry - [I]90%[/I] 7. Add a soundscape and ambient sounds across the map to give it an "atmosphere" - [I]10%[/I] 8. Add HDR 9. Require each player to grab a radiation suit to traverse the toxic waste disposal room. (If I can figure out a way to do this. Help here would be appreciated.) 10. Thorough testing and bugfixing 11. Other random fixing and detailing 12. Have the traitor tester uranium power source spawn in a random location on each reset of the map - [I]DONE[/I] [B][U] Massive Picture Dump (1080p): [/U][/B](sorry if it loads slowly) [img_thumb]http://img851.imageshack.us/img851/1619/75765247.jpg[/img_thumb][img_thumb]http://img848.imageshack.us/img848/7515/90739866.jpg[/img_thumb][img_thumb]http://img839.imageshack.us/img839/4051/75389275.jpg[/img_thumb][img_thumb]http://img684.imageshack.us/img684/5167/47429210.jpg[/img_thumb][img_thumb]http://img577.imageshack.us/img577/4204/44908420.jpg[/img_thumb][img_thumb]http://img834.imageshack.us/img834/1952/72793670.jpg[/img_thumb][img_thumb]http://img138.imageshack.us/img138/291/46156121.jpg[/img_thumb][img_thumb]http://img193.imageshack.us/img193/7811/11170490.jpg[/img_thumb][img_thumb]http://img832.imageshack.us/img832/3191/97256498.jpg[/img_thumb][img_thumb]http://img24.imageshack.us/img24/5672/23981492.jpg[/img_thumb][img_thumb]http://img204.imageshack.us/img204/2284/11085739.jpg[/img_thumb][img_thumb]http://img441.imageshack.us/img441/8929/15966242.jpg[/img_thumb][img_thumb]http://img692.imageshack.us/img692/1531/99066960.jpg[/img_thumb][img_thumb]http://img832.imageshack.us/img832/7591/57972669.jpg[/img_thumb][img_thumb]http://img205.imageshack.us/img205/8465/89556484.jpg[/img_thumb][img_thumb]http://img215.imageshack.us/img215/4897/51675444.jpg[/img_thumb][img_thumb]http://img812.imageshack.us/img812/5840/73409740.jpg[/img_thumb][img_thumb]http://img813.imageshack.us/img813/9179/14522167.jpg[/img_thumb][img_thumb]http://img201.imageshack.us/img201/2811/16141941.jpg[/img_thumb][img_thumb]http://img831.imageshack.us/img831/3743/25936890.jpg[/img_thumb][img_thumb]http://img163.imageshack.us/img163/200/41963803.jpg[/img_thumb][img_thumb]http://img192.imageshack.us/img192/7116/69988808.jpg[/img_thumb][img_thumb]http://img826.imageshack.us/img826/1891/85324813.jpg[/img_thumb][img_thumb]http://img832.imageshack.us/img832/2971/245rl.jpg[/img_thumb][img_thumb]http://img135.imageshack.us/img135/4397/84562972.jpg[/img_thumb][img_thumb]http://img19.imageshack.us/img19/1358/91110618.jpg[/img_thumb][img_thumb]http://img855.imageshack.us/img855/606/29986659.jpg[/img_thumb][img_thumb]http://img23.imageshack.us/img23/4755/49421929.jpg[/img_thumb][img_thumb]http://img848.imageshack.us/img848/1170/46983156.jpg[/img_thumb][img_thumb]http://img543.imageshack.us/img543/4820/99171559.jpg[/img_thumb][img_thumb]http://img708.imageshack.us/img708/2615/12025005.jpg[/img_thumb][img_thumb]http://img846.imageshack.us/img846/6420/61169791.jpg[/img_thumb][img_thumb]http://img715.imageshack.us/img715/1389/62067208.jpg[/img_thumb][img_thumb]http://img638.imageshack.us/img638/7419/59896180.jpg[/img_thumb][img_thumb]http://img571.imageshack.us/img571/6195/99191732.jpg[/img_thumb][img_thumb]http://img714.imageshack.us/img714/2958/48030056.jpg[/img_thumb][img_thumb]http://img193.imageshack.us/img193/8921/12964160.jpg[/img_thumb][img_thumb]http://img696.imageshack.us/img696/8347/62516566.jpg[/img_thumb][img_thumb]http://img836.imageshack.us/img836/4042/53582474.jpg[/img_thumb][img_thumb]http://img851.imageshack.us/img851/5759/19005059.jpg[/img_thumb][img_thumb]http://img839.imageshack.us/img839/2447/72622003.jpg[/img_thumb][img_thumb]http://img834.imageshack.us/img834/9688/74247564.jpg[/img_thumb][img_thumb]http://img849.imageshack.us/img849/1931/80332907.jpg[/img_thumb][img_thumb]http://img821.imageshack.us/img821/8305/73257647.jpg[/img_thumb][img_thumb]http://img585.imageshack.us/img585/6522/59927965.jpg[/img_thumb][img_thumb]http://img221.imageshack.us/img221/4144/62539674z.jpg[/img_thumb] This map has a lot of custom content, including props and textures I've made or improved myself and some from other mods. All due credit for custom content will be given upon completion of the map. Even though this is a TTT map, I've added tested and working AI nodes for single player functionality. Remember that I still have a lot to work on with this map, and the way many areas look as of right now will be updated or changed later. I may need some beta testers for this map in the near future, before it's release. As always, I'm open to suggestions and creative C&C! .
I like everything except for those combine textures at the end. Ruined it for me.
[QUOTE=Eyefunk;35584429]I like everything except for those combine textures at the end. Ruined it for me.[/QUOTE] Did a lot of custom texturing, and if I find something better to line the walls of the inside of the reactor, I'll definitely change it. I need something that looks like it'll contain and "reflect" the radiation that the core produces though, and that texture fits for the time-being.
There are some parts that are a little too obviously Black Mesa Source "inspired". Geometry, model and texture wise. [editline]15th April 2012[/editline] Some of the textures and models actually look like they're plainly just ripped from the mod, aside for some minor differences. Apologies if you actually made these, then you did a really great job making it look like the exact thing, but it's a little suspicious.
[QUOTE=Chrille;35585489]There are some parts that are a little too obviously Black Mesa Source "inspired". Geometry, model and texture wise. [editline]15th April 2012[/editline] Some of the textures and models actually look like they're plainly just ripped from the mod, aside for some minor differences. Apologies if you actually made these, then you did a really great job making it look like the exact thing, but it's a little suspicious.[/QUOTE] You are absolutely correct. And I'm not claiming them to be mine. I've used some textures from BM:S, and have edited them myself to fit this map. The BM:S textures are great for creating an underground facility type feel. Plus I can't fight the Black Mesa nostalgia :v: I've also used some custom props from Goldeneye: Source. They fit very well with this map, particularly the lab props I needed. All due credit for custom content will be given, as with any map. Not stealing anything.
How did you get bm:s textures, as the game still isn't out yet.
[QUOTE=IronPhoenix;35586789]How did you get bm:s textures, as the game still isn't out yet.[/QUOTE] They aren't hard to find, with the alpha leak that happened about 6 years ago. They're kind of old, which is why I fixed em up a bit. And I sure hope BM:S gets released soon, before the source engine becomes completely outdated..
[QUOTE=Matt2468rv;35587156]They aren't hard to find, with the alpha leak that happened about 6 years ago. They're kind of old, which is why I fixed em up a bit. And I sure hope BM:S gets released soon, before the source engine becomes completely outdated..[/QUOTE] Yeh i guessed so. And it probably isn't a good idea using copyrighted material from a game that hasn't been released yet.
[QUOTE=IronPhoenix;35591368]Yeh i guessed so. And it probably isn't a good idea using copyrighted material from a game that hasn't been released yet.[/QUOTE] Maybe not, but I'm giving appropriate credit and if a BM:S developer has a problem with it I'll gladly change it. Although the fact that it was leaked [I]six years ago[/I] causes me to think that won't happen. Who knows when/if it'll get released. We haven't had a content update in ages.
[QUOTE=Matt2468rv;35593839]Maybe not, but I'm giving appropriate credit and if a BM:S developer has a problem with it I'll gladly change it. Although the fact that it was leaked [I]six years ago[/I] causes me to think that won't happen. Who knows when/if it'll get released. We haven't had a content update in ages.[/QUOTE] Are you asking the devs first, or are you planning on pulling a Limbo of the Lost on them?
[QUOTE=Matt2468rv;35593839]Maybe not, but I'm giving appropriate credit and if a BM:S developer has a problem with it I'll gladly change it. Although the fact that it was leaked [I]six years ago[/I] causes me to think that won't happen. Who knows when/if it'll get released. We haven't had a content update in ages.[/QUOTE] NO updates in ages? Check the wiki, there's been loads of stuff showing progress, they just haven't been advertising it.
[QUOTE=paulisdead18;35598358]NO updates in ages? Check the wiki, there's been loads of stuff showing progress, they just haven't been advertising it.[/QUOTE] My mistake, it seems I was ignorant of the project's development. I haven't looked closely into it for about a year now, and for that I apologize. Developers have been contacted.
Particle-based water :dance: [IMG_thumb]http://img444.imageshack.us/img444/7995/tttnuclearpower0210.jpg[/IMG_thumb] [IMG_thumb]http://img17.imageshack.us/img17/9297/tttnuclearpower0208.jpg[/IMG_thumb] ^^Before & After A large improvement over what I had before, imo.
It would be great to see this destroyed and ridden with zombies. Half life, anyone?
It was all Black Mesa until you had a Star Trek holodeck in the middle of it. Not really sure how you plan to slow down a nuclear reaction with steam, which is what I assume the steam is for.
[QUOTE='[yournamehere];35621425']It was all Black Mesa until you had a Star Trek holodeck in the middle of it. Not really sure how you plan to slow down a nuclear reaction with steam, which is what I assume the steam is for.[/QUOTE] If we go there of course, the spinny thing in the center looks nothing like a nuclear reactor...
[QUOTE='[yournamehere];35621425']It was all Black Mesa until you had a Star Trek holodeck in the middle of it.[/QUOTE] If I were creating a Black Mesa map, I would have titled it accordingly. Yes, it's created in a similar style and only a few parts I've created are inspired from half life, but the rest flows from my imagination. Some may like it, some may not. That room is an "anti-gravity testing chamber". The reason behind it is to conduct atomic experiments that require a varied amount of gravity. But really, it's just a fun room that players can jump around and float in, and it bridges the upper labs with the lower labs. :v: If you've played TTT, then you know that such rooms are quite popular with its players. [QUOTE='[yournamehere];35621425']Not really sure how you plan to slow down a nuclear reaction with steam, which is what I assume the steam is for.[/QUOTE] The opposite, actually. It's coolant, which is cold, unlike steam which is hot. But that's beside the point really, how else do you suggest I cool it off in a big cinematic looking way? It's over-thinking things imo, but if you really want to get into it, I'll quote Scientific American: "The approach to cooling [a reactor] is very simple: push water past the nuclear core and carry the heat somewhere else. The chain reaction that actually runs the reactor can be shut off in a matter of [I]seconds[/I]." :eng101: So the coolant is misted on the reactor core, and the excess heat is carried out through air flow by venting the reactor, which is the point of the traitor trap. Same cooling concept. Mind you, the reactor I created is far from a typical one anyway, so who's to say how it could be cooled off? ----------------------- In other news, I've managed to pull off a way of having the traitor tester power canister randomly spawn in different places of the map. It will be in a different random place on each reset of the map, so there can be no rushing to grab the power supply of the traitor tester as soon as the round starts. People will have to search for it if they really want to traitor test. Balances things out pretty well in my opinion. :smile:
Doesn't look like nuclear plant for me.
[QUOTE=IronPhoenix;35622766]If we go there of course, the spinny thing in the center looks nothing like a nuclear reactor...[/QUOTE] Have to agree with you there. If I made a true to life nuclear reactor, there would really be nothing interesting to be seen. In real-life, there are no observation windows on a nuclear reactor, so I went for the futuristic-type look if the player is actually going to see it. I'm probably going to add more to what I have in the reactor bay with various pipes, electrical equipment and such on the inside, and maybe change the interior texture. One of my main focuses for this map though is bringing it to life through movement and ambiance, via the reactor, escalators, various types of waterfalls for the entrance, sewers, and nuclear waste disposal area, spinning fans, sounds, etc. It isn't meant to look like the run of the mill nuclear power plant. Too many TTT maps these days are completely stationary. Adding eyecandy is important in my opinion, and could be refreshing for TTT. Also remember that this will be my first map release, and I don't expect it to be perfect.
Oh god this map looks awesome! I love that escalator and the part where the floor and walls open up near the end. Edit: and the zero gravity room!
I didn't say cool, I said slow. If you don't slow down the subatomic particles jumping around you'll melt down and coolant isn't going to stop it. I'm just recommending you do some research on modern nuclear reactors so when you delve into the future you can change graphite control rods into something cooler looking. Maybe you should look that last bit up, I sound hostile, but I'm helpful too. The transfer of heat to water is more for making steam to turn a turbine rather than to cool the reactor anyway, since without the turbine the reactor would be a cool space heater.
Found a page with more nuclear reactor cutaway's than you can shake a stick at :) [url]http://bibliodyssey.blogspot.co.uk/2010/05/nuclear-reactor-cutaways.html[/url] Of course, you could invent a name for your reactor, such as a ballihydro reactor. That way you can do what you like to it and no one will go all geeky on you.
[QUOTE='[yournamehere];35634780']I didn't say cool, I said slow. If you don't slow down the subatomic particles jumping around you'll melt down and coolant isn't going to stop it.[/QUOTE] Not sure what you mean, because cooling = slowing. Heat is a measure of how fast atoms are moving and jumping around. But this is getting waay geekier than it needs to be when the reactor design is a figment of my imagination :v: [QUOTE=IronPhoenix;35635154]Found a page with more nuclear reactor cutaway's than you can shake a stick at :) [url]http://bibliodyssey.blogspot.co.uk/2010/05/nuclear-reactor-cutaways.html[/url] Of course, you could invent a name for your reactor, such as a ballihydro reactor. That way you can do what you like to it and no one will go all geeky on you.[/QUOTE] That's pretty interesting. :) You're right, and I've been brainstorming for a name for it for awhile actually. It's much like how the one in Half-Life was called the Lambda reactor and that looked nothing like what actually exists in real life.
[QUOTE=Matt2468rv;35636260]That's pretty interesting. :) You're right, and I've been brainstorming for a name for it for awhile actually. It's much like how the one in Half-Life was called the Lambda reactor and that looked nothing like what actually exists in real life.[/QUOTE] He has these bookmarked because he is building a nuclear reactor in his shed outside. Don't tell him I said that though
[QUOTE=mopman999;35640417]He has these bookmarked because he is building a nuclear reactor in his shed outside. Don't tell him I said that though[/QUOTE] Actually its in the pond just past the tree farm.
[QUOTE=Matt2468rv;35593839]Maybe not, but I'm giving appropriate credit and if a BM:S developer has a problem with it I'll gladly change it. Although the fact that it was leaked [I]six years ago[/I] causes me to think that won't happen. Who knows when/if it'll get released. We haven't had a content update in ages.[/QUOTE] I've known a BM:S developer since the time of the content leak, and the entire team was pretty miffed about it. They still have a heavy distaste for anyone who uses the stolen content, so you should tread very lightly. And sorry to say, but this map isn't very good. It seems to have a whole lot of "hey let's make random rooms and put props in it and everything will work out" going on and not nearly enough planning. You've ripped stolen BM:S assets and Golden Eye Source assets with HL2/combine materials and models, which are three completely different themes that would be hard enough for a skilled mapper to get to work together. It seems like you just randomly placed things to fill up empty rooms you made beforehand. It also sort of looks like you borrowed architecture from some other maps and copypasta'd it in to yours.
[QUOTE=bohb;35644935]I've known a BM:S developer since the time of the content leak, and the entire team was pretty miffed about it. They still have a heavy distaste for anyone who uses the stolen content, so you should tread very lightly. And sorry to say, but this map isn't very good. It seems to have a whole lot of "hey let's make random rooms and put props in it and everything will work out" going on and not nearly enough planning. You've ripped stolen BM:S assets and Golden Eye Source assets with HL2/combine materials and models, which are three completely different themes that would be hard enough for a skilled mapper to get to work together. It seems like you just randomly placed things to fill up empty rooms you made beforehand. It also sort of looks like you borrowed architecture from some other maps and copypasta'd it in to yours.[/QUOTE] Woah there, calm down buddy. If you're trying to start a battle I'm not going to give you one. Even if you've "known a BM:S developer" I've already talked to Carlos, the lead developer of BM:S directly. It's all handled. He told me that he appreciated my respect in actually asking permission for texture usage, and said that even though the textures are old and publicly available, he can't give me a yes since they were originally leaked, and he apologized that he couldn't let me use them. Nice guy. I'll be re-creating matching/fitting textures of my own. I see it as a fun project :) Also I've not copy/pasted a single thing to my map, only looked at other maps for inspiration/reference/half-life nostalgia in 3 places of my map (all towards the beginning actually), and recreated and modified the design to my liking. If you think I copy/pasted, then I guess I'll take it as a compliment. ;) So please, don't make unwarranted accusations. As for the map, sorry you don't like it. Nothing I can do about that. :v: I do have to disagree with you on the layout though. A good amount of planning went into that. If you'll take notice, every area has at least 2 entrances/exits without any dead ends besides a few rooms to hide in along the way (important for TTT). I did not hastily create rooms to just throw props in them. Also, I have plans in mind for each room that remains unfinished, as the map is a WIP. ;) The map will easily support 32 players without getting congested, and flows pretty smoothly imo.
He is saying that because of the mix in textures and architecture, it looks as though you have just cobbled together a map out of other maps. Which i can agree with. If this is a human facility, don't use combine textures/models.
[QUOTE=IronPhoenix;35645245]He is saying that because of the mix in textures and architecture, it looks as though you have just cobbled together a map out of other maps. Which i can agree with. If this is a human facility, don't use combine textures/models.[/QUOTE] That's not all he was saying, but on that note the only combine textures I've used are for the reactor core, which is futuristic, and the heavy doors, which block it's radiation. A total of two textures, to be exact. I also did say: [QUOTE=Matt2468rv;35584482]if I find something better to line the walls of the inside of the reactor, I'll definitely change it. I need something that looks like it'll contain and "reflect" the radiation that the core produces though, and that texture fits for the time-being.[/QUOTE]
Textures in the reactor core, on the blast doors, in the control room, all the screens, and combine models used in the toxic room. So not two places...
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