Hello, I'm making a new map for Garry's mod.
And i lost a bit of my knowledge about Valve Materials Files, do any one of you know what it the correct code, to remove the shadows on the texture I'm making right now ? Thanks :D
Either make the brush a func_brush entity and disable receiving shadows, or make the shader in the texture 'UnlitGeneric'
[QUOTE=SnakeFace;22872808]Either make the brush a func_brush entity and disable receiving shadows, or make the shader in the texture 'UnlitGeneric'[/QUOTE]
Thanks, i forgot about that.
But will the texture keep the original color ?
[code]"LightmappedGeneric"
{
"$basetexture" " green screen/green_screen"
}
[/code]
Because I will like to add a green screen into the map, and would like to use the exact colors :$
It should.
[code]
"UnlitGeneric"
{
"$basetexture" " green screen/green_screen"
}
[/code]
Thank you very much :)
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