When I compile my map I get a few lines of error and I don't know what they mean.
I just want to know if anybody here knows what they mean...
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 1032.000000, 664.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2056.000000, -1032.000000, 664.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 1032.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 0.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1032.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1024.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1024.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 1032.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 1024.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 1024.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 1024.000000, -65535.992188))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (2048.000000, 1024.000000, -65535.992188))
Thanks in advance
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though.
[QUOTE=BillyTalentx;22795553]Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though.[/QUOTE]
Thanks :]
It's ok. :)
Unfortunately, you'll most likely have to restart making your level, or delete the area with the fucked up brushes and remake it. Chances are you clipped a brush into something ridiculously small and it's cocked up.
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