Hey everyone it's been awhile, but I'm trying to get these train posts to cast shadows onto the floor, just to add some nice detail. In the settings, they shouuuuld be working- but they're not.
The lightmap of the floor is at 12.
Any ideas?
Thanks
[url]http://img155.imageshack.us/f/subway0005.jpg/[/url]
[IMG]http://img155.imageshack.us/f/subway0005.jpg[/IMG]
Try compiling with -StaticPropPolys
If that doesn't work then set the lightmap scale on the floor to 4 or something.
Just tried both of those with no luck.. Come to think of it, it looks like none of my props are casting shadows..
The lightmap is too low - but shadows are being casted. You can just barely see them.
As suggested above, lower the lightmap to 4.
Edit:
If all else fails, just do a block the size of the prop with the "BLOCK LIGHT" texture.
I've tried both of what you suggested above ConTron, but still to no avail. Could it be perhaps that I am using the wrong light entity? I'm using Light_spot currently.
Light_spot should work.
Try lowering it to 2. Though It shouldn't need that.
Your map isn't updating thats why.
overlay touching too many faces (touching 92, max 64) overlay decals/trashdecal01b at -182.5 -188.8 -128.0
You have overlays touching too many faces.
Yeah, thats the one i deleted- yet i still get that error when I compile the map, It's like I never deleted it.
I solved that problem by removing the previously compiled files... Seems strange I know, but it was perhaps a fluke error or inconsistency.
I deleted the .txt and the .prt frome the file directory to no avail. Any other ideas?
The thing is, you have overylays touching too many faces. Either use decals, or lower the ammount of faces overlays are using. Overlays are decals which can be rescaled.
There must be another one you haven't deleted, look around.
I fixed everything, thank you guys for the help.
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