• [WIP] fy_arab - Alpha stage - Counter-strike:global offensive
    6 replies, posted
One of my new maps that I am working on. [media]http://www.youtube.com/watch?v=ElVeLdv7frw[/media] This is a hard alpha stage.What I am going to focus on is Displacement Decals[details] Sun origin position Shadows Model placing and balancing Underground part of the map As you can see the top part of the map is missing a lot of props and detail,what I want you guys to do is give me some suggestions on that. [No links yet,WIP]
You really need to work on your brushwork.
Looks like all your other maps. What makes this one special?
How did the trucks get there?
By using a teleportation device that the terrorists were hiding for a long time.
Don't just use models to detail everything...
[QUOTE=zach1193;35847439]Don't just use models to detail everything...[/QUOTE] Until you see Valve's maps for Global Offensive :v:
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