One of my new maps that I am working on.
[media]http://www.youtube.com/watch?v=ElVeLdv7frw[/media]
This is a hard alpha stage.What I am going to focus on is
Displacement
Decals[details]
Sun origin position
Shadows
Model placing and balancing
Underground part of the map
As you can see the top part of the map is missing a lot of props and detail,what I want you guys to do is give me some suggestions on that.
[No links yet,WIP]
You really need to work on your brushwork.
Looks like all your other maps.
What makes this one special?
How did the trucks get there?
By using a teleportation device that the terrorists were hiding for a long time.
Don't just use models to detail everything...
[QUOTE=zach1193;35847439]Don't just use models to detail everything...[/QUOTE]
Until you see Valve's maps for Global Offensive :v:
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