Can someone tell me what is wrong with this map? (except that there is no player start, lightning, and other shit)
[code]
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Running command: cd "d:\gry\steam\steamapps\common\alien swarm\bin"
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Running command: "d:\gry\steam\steamapps\common\alien swarm\bin\vbsp.exe" -allde
tail -game "d:\gry\steam\steamapps\common\alien swarm\swarm" "C:\Documents and S
ettings\User\Moje dokumenty\lolfail.vmf"
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Valve Software - vbsp.exe (Jul 8 2010)
2 threads
materialPath: d:\gry\steam\steamapps\common\alien swarm\swarm\materials
Loading C:\Documents and Settings\User\Moje dokumenty\lolfail.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (5120.0 12800.0 372.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (4608.0 13312.0 372.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (3584.0 13312.0 372.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (5120.0 11776.0 372.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (5120.0 10752.0 372.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (4608.0 9216.0 372.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (5120.0 9728.0 372.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (3584.0 9216.0 372.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 96 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 92 texinfos to 7
Reduced 11 texdatas to 7 (292 bytes to 167)
Writing C:\Documents and Settings\User\Moje dokumenty\lolfail.bsp
0 seconds elapsed
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Running command: cd "d:\gry\steam\steamapps\common\alien swarm\bin"
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Running command: "d:\gry\steam\steamapps\common\alien swarm\bin\vvis.exe" -radiu
s_override 5000 -game "d:\gry\steam\steamapps\common\alien swarm\swarm" "C:\Docu
ments and Settings\User\Moje dokumenty\lolfail"
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Valve Software - vvis.exe (Jul 8 2010)
Vis Radius = 5000.00
2 threads
reading c:\documents and settings\user\moje dokumenty\lolfail.bsp
Empty map
Finished. Press a key to close.[/code]
VMF file:
[url]http://www.mediafire.com/?1s2s77y6zhyc329[/url]
You have a leak. And you didn't even run lighting.
You put no entities in the map, so bsp can't determine what's the inside or what's the outside.
So why when i tried to compile it with hammer form Source SDK, not Alien Swarm SDK, it was fine?