I am having lighting problems..
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/desert0000.jpg[/URL]
I dont have any lights or anything in the room, only light in the whole map is a light_environment. no errors from log checker (.interlopers), and its compiling on default.
any ideas?
Is the brush on top breakable?
no its not it just a world wall.
I don't know whats causing it, but you can fix it by putting a brush right above it with the light block texture.
Looks as if the light is shining up through the floor. What's the pitch on the light_environment?
-340, i used that point tool.
Otherwise known as 20 degrees...which would make the light shining straight up. Put it to a minus number somewhere between -90 and -30 and see if the problem still exists.
yes it fixed it, but now its not dark enough...
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/desert0001.jpg[/URL]
I want it so you need your flash light to see.
[QUOTE=GA phoenix;22425729]yes it fixed it, but now its not dark enough...
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/desert0001.jpg[/URL]
I want it so you need your flash light to see.[/QUOTE]
-snip- read it wrong
Reduce the angle of the light. -90 is the brightest, -35 is a lot darker. Alternatively, place a something to block the light from the outside, like a door.
[QUOTE=GA phoenix;22425729]yes it fixed it, but now its not dark enough...
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/desert0001.jpg[/URL]
I want it so you need your flash light to see.[/QUOTE]
change the brightness and ambience settings of the light_env, they are in the format of <int> <int> <int> <int>
Where all 4 are integers between 0 and 255, the first 3 are the RGB colour values, the 4th is the brightness. I suggest using values fro here if you are using a default valve skybox:
[url]http://developer.valvesoftware.com/wiki/Sky_list[/url]
i got a another one for you guys....
[URL="http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0001-1.jpg"]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0001-1.jpg[/URL]
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0002.jpg[/URL]
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0003.jpg[/URL]
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0004.jpg[/URL]
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0005.jpg[/URL]
Any idea what this is? they are all the same texture.. but some of them are blends and some are not.
Check your lightmap scale on them.
well i do know that 16 is the default, anyway on the 1st picture they are both 16, but the left side floor is a displacement. now on the 2nd picture its the same, left is a displacement and both 16. 3rd picture the right has 54, and it wont let me change it to 16. the left side has 16. the same thing for the 4th picture also, but the right side will let me change it.
Make sure you have only the top face of your brush a displacement too.
yeah I destroyed the other ones, I guess I selected all the faces then clicked create.
I also just use "mat_fullbright 2" and I can see that its a problem.
[editline]01:30PM[/editline]
I am also getting an error that my rad is running 2 times?
"Interlopers log checker"
[B]Warning: vrad was included more than once in this compile log.
Haha, I know I keep adding to mt post but I found another thing. when I try to run the bsp in Gmod I get errors about HDR, and my blend textures which I made from textures from hl2 and CS:S.
Couldn't get HDR 'maps/desert_v1-1/c1436_1162_140.hdr' -- Trying non HDR 'maps/desert_v1-1/c1436_1162_140'
Couldn't get HDR 'maps/desert_v1-1/c2304_392_136.hdr' -- Trying non HDR 'maps/desert_v1-1/c2304_392_136'
Couldn't get HDR 'maps/desert_v1-1/c1581_268_136.hdr' -- Trying non HDR 'maps/desert_v1-1/c1581_268_136'
Couldn't get HDR 'maps/desert_v1-1/c1226_29_2623.hdr' -- Trying non HDR 'maps/desert_v1-1/c1226_29_2623'
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/desert_v1-1/concrete/blendconcretegravel001a_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/desert_v1-1/borderworld/blend_mil01_dirt13_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/desert_v1-1/borderworld/blend_dirt13_mil01_wvt_patch
[/B]
help?
Post the compile log.
And you didn't build your cubemaps.
See anything wrong? I do believe that I build my cue maps right. In this picture I have a cube map 64 units right above it.
[URL="http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0001-1.jpg"]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0001-1.jpg[/URL]
Well the cubemaps were just for the reflections error.
For the lighting issue its probably due to the lightmap scale issue. You could try and edit it in the .vmf in notepad or you could just set all the terrain lightmap scale to something like 64.
why does it lock the light map scale when you use displacements?? So there's no way around it? also at this picture they are both at 16. the ground to the left is a displacement with the same texture and every thing, it just that there's no shadows on the displacement.
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert0001-1.jpg[/URL]
How do I fix that since its not light map scale?
I have no clue.
See that's want dont get, is doesn't make sense. There's no reason that it shouldn't be showing up on my displacement. I have it completely aligned and I dont have any elevation on it at all.
This is it even without the displacement.
[URL="http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert_v1-30000.jpg"]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert_v1-30000.jpg[/URL]
I really need help, I suck at Lighting in hammer.
------edit
I got it working but its all 1 face on the ground and its not a displacement.
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert_v1-30001.jpg[/URL]
This is it with 2 non-displacements.
[URL]http://i247.photobucket.com/albums/gg149/phoenix-77/Lighting%20Problem/desert_v1-30000.jpg[/URL]
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