• Various dark spots on map.
    3 replies, posted
[QUOTE]Hello there. I wanted to port a map from Gmod to L4D2. The map itself compiles fine and works in L4D2, but not without bugs. The problem i'm facing is that my map is filled with various dark areas. Below are pictures showing you what i mean. [img]http://i.imgur.com/jPtyJ8Ol.jpg[/img] [img]http://i.imgur.com/3geNtKil.jpg[/img] [img]http://i.imgur.com/oqqb2wVl.jpg[/img] [img]http://i.imgur.com/NIeZMXQl.jpg[/img] [img]http://i.imgur.com/uduAVLul.jpg[/img] [img]http://i.imgur.com/QNeU0AGl.jpg[/img] [img]http://i.imgur.com/0xBFRVgl.jpg[/img] I have decompiled the original map and simply added the entities needed to make a L4D2 map. The lighting entities are still the original ones. Does someone know why this happens and know what to do to fix this?[/QUOTE] [B]Edit:[/B] I have figured out what it was. It was because the map had huge models (riverbed rocks, cheap assembly of trees...) wich all casted shadows. So if you have this issue, and the map happens to have huge models. Disable it's shadow. Cheers, Funreal
Thanks for the advice at the bottom! I'll be sure to keep that in mind when I make maps for source games!
So you haven't tried -staticproplighting and -textureshadows? [url]https://developer.valvesoftware.com/wiki/VRAD[/url]
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