• Weird Water Glitch
    28 replies, posted
Ok so I just started on a map and blah blah blah and I added a pond blah blah blah and when I tested it out the water had this image on it. (If you have played Half Life 2: Lost Coast then its the beach at the beginning) I have tried changing the water type and I have even tried remaking the water. But still it has the picture on it. Anyone know how to fix it? link to the picture here [url]http://s841.photobucket.com/albums/zz333/Dragonscreed96/Mapping/?action=view&current=rp_rockquarry0003.jpg#!oZZ1QQcurrentZZhttp%3A%2F%2Fs841.photobucket.com%2Falbums%2Fzz333%2FDragonscreed96%2FMapping%2F%3Faction%3Dview%26current%3Drp_rockquarry0001.jpg%26[/url]
did you add the water lod control?
Yes I did the water itself is fine its just I cant get rid of the picture on the surface of the water.
You have expensive water on more than one level.
Use a diffrent water texture? [editline]11:48PM[/editline] [QUOTE=Firegod522;23503110]You have expensive water on more than one level.[/QUOTE] Or that 0_0
I HAVE tried a different texture as I have said. And Whats expensive water?
Water that reflects in real time.
So.... am I using the wrong texture?
Take a picture in hammer of your water. If it leads and ends anywhere.
[QUOTE=Firegod522;23503609]Take a picture in hammer of your water. If it leads and ends anywhere.[/QUOTE] I really dont know what you mean by "Leads or Ends Anywhere"
:bang: How many brushes of water do you have.
Just one
On the brush. Is only the top face a water texture and the other sides are nodraw?
Only the top has a water texture applied to it and yes the sides are nodraw
Does the water happen to lead to a 3D skybox? What graphics card do you have? Is your water quality set to high? Did you place cubemaps and build them?
Ok ok bombarded with questions here so... Question Numbah 1: I DO have a 3D skybox but it stays out of it Question Numbah 2: I have a NVIDIA GeForce 9500 GT Question Numbah 3: Yes Question Numbah 4: I dont know what a cubemap is :o
Hey you have the same card as me :v: A [url=http://developer.valvesoftware.com/wiki/env_cubemap]cubemap[/url] is an entity. If you can see the 3D skybox from the water. As in you want it to reflect the 3D skybox. It wont work.
So how do I fix it :P
Did you try building cubemaps?
You essentially need to build an entity that it will reflect other than the skybox. it doesn't need to be visible.
Ok even if I did try to put a cubemap in there I dont know what I should set the setting at.
What water texture are you using?
dev/dev_water3
Try something other than dev. Dev is ugly anyways. Try wasteland002a
Ok your right dev is ugly BUT that image is still there and how would I even use the env_cubemap thing?
Place it 64 units over the brush. Then type buildcubemaps in game. You should have one of those in every room.
Well Its not above it but i put in buildcubemaps and it works now no more image :D but you are saying every room or every room that has water?
Every room. If everyroom has water then :ohdear:
Alright thanks for all teh help :D
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