• Noding a really large open area?
    3 replies, posted
Hello guys! I'm sort of in onslaught maps at the moment but I ever get stuck when it comes to the point of noding the maps, making the AI intelligent! When i got a fairely wide open map, lets say something like freespace, how do I node it correctly, i mean only laying a net of nodes over it opens two problems: - Node limit -Sensless?! I've got no clue how to node a map like that, the tutorials only say: "Open areas don't need a high density of nodes..." oh well thank you -.- Yet another small question, is there a way to extend the maximum squad size? If no, is there a way to generally set the relationship between Combines and Zombies/Antlions to friendly? (It says classname, whats the classname for Combines or Antlions?!) Thanks in advance!
1) Don't put nodes all over the large open areas. 2) ai_relationship classname would be like npc_zombie or npc_combine_s ect...
Thanks for the relationship thing, that's what I needed! Yeah I know that I shouldn't do that, but how should I node it then? Just imagine a large flat area, how would you node it?
Put it where npc's will use to walk, thats how nodes work. Generally in large open areas should have nodes about 1024-2048 units away from each other.
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