• Color Correction Help
    4 replies, posted
Okay, I wanted to add color correction into my map to make it look more gritty and industrial, So I figured out the color correction UI and all that, and I made a good RAW file that looked how I wanted it to, the problem is, when I make a color correction entity, such as color_correction or a color_correction_volume that covers the map, it looks nothing like what I made in the color editor. I already tried playing with the weight and falloff distances of the color_correction entity but if I change the falloff, it only covers a certain amount of the map, and the weight doesn't appear to do anything signifcant. it started around 1 and I lowered it to .3 and nothing noticeable happened. I hope this image shows what I mean [IMG]http://img826.imageshack.us/img826/40/colorcorrect.jpg[/IMG]
The OB engine has a problem with displaying what the Color Correction UI gives. as you can tell its much MUCH darker than what it should be. I've tried to look up fixes for this for a while and haven't found any. you pretty much have to undershoot your results and hope it turns out right.
[QUOTE=surfur;23838480]The OB engine has a problem with displaying what the Color Correction UI gives. as you can tell its much MUCH darker than what it should be. I've tried to look up fixes for this for a while and haven't found any. you pretty much have to undershoot your results and hope it turns out right.[/QUOTE] Okay, thanks. I guess I'll just start over and make a new one then.
What you can do, is take your .bsp and put it in HL2. Colour correction is displayed correctly, allowing you to precisely edit them. Once done, save it, port it all back, and you should be good to go.
I've had this issue too recently. The problem is that the Source 2009 engine saves RAW files incorrectly. You can fix this by saving it in the Source 2006 engine and load it in the 2009 engine again.
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