Not sure what the issue is, or what's causing this, but bump maps are not showing up in Hammer nor In-Game.
Anyone know the issue/how to fix this?
VTF is showing this
[IMG]http://i.gyazo.com/a7bbb1a03c9eceabe63f42403de4cf6a.png[/IMG]
Hammer is showing this
[IMG]http://i.gyazo.com/ba2888c21959db299943c4ae5f05cbeb.png[/IMG]
Should be like this
[IMG]http://i.gyazo.com/2ada8750f60ec6f1c5023f72ca5b88f1.jpg[/IMG]
This is what the VMT Looks like.
[CODE]
LightmappedGeneric
{
"$basetexture" "medge/plain/blue"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}
[/CODE]
Turned it down, still not working.
How do you create your bumpmap?
It was from a texture pack.
The vtf you posted is not a bumpmap, its a flat blue surface, probably a regular texture. If you want to know how a bumpmap looks like, google it.
You are either missing the correct bumpmap texture or the vmt is pointing at the wrong file.
This is the bump map for it. I know what a bumpmap looks like.
[IMG]http://i.gyazo.com/a244266d46cc0e7312165925a6ea00ee.png[/IMG]
This is what pack I am trying to use.
[URL="http://css.gamebanana.com/textures/3450"]Mirror's Edge Texture Pack[/URL]
Well, whats the problem now if you have the correct bumpmap for it?
[QUOTE=opti2000;47327736]Well, whats the problem now if you have the correct bumpmap for it?[/QUOTE]
[QUOTE] but bump maps are not showing up in Hammer nor In-Game.[/QUOTE]
The path is perfectly fine.
Can you show a picture of what it looks like for you in-game? The only causes I can think of is that the map has no lighting, or that bump maps are disabled in the game's render settings.
I tried doing the mat_something ( Cant remember right now ) command in console, also it has lighting.
[QUOTE=onebit;47329779]I copied the vmt and the vtfs, converted them and placed them according to the vmt and the bump worked, try and mess around with it.[/QUOTE]
What do you mean you converted them. Like remade it?
[QUOTE=03C0;47329075][B]Can you show a picture of what it looks like for you in-game?[/B] [/QUOTE]
I second this.
Did you compile lighting? lighting is required for a bump map.
Is this CS:GO? Because i had the same problem 2 days ago.
Bumpmap for one (and only) texture didn't work although everything was fine (paths) and this texture worked instantly in ep2 mod.
It works now in cSGO too, but no, I have no idea why it's working now. The only thing I know is that I restarted csgo and steam few times and the texture started to work next day, just like that xD
mat_rebuildallmaterials and all that stuff didn't worked. I think CSGO can just bug itself, no matter what you do.
[QUOTE=gargamel9000;47335437]Is this CS:GO? Because i had the same problem 2 days ago.
Bumpmap for one (and only) texture didn't work although everything was fine (paths) and this texture worked instantly in ep2 mod.
It works now in cSGO too, but no, I have no idea why it's working now. The only thing I know is that I restarted csgo and steam few times and the texture started to work next day, just like that xD
mat_rebuildallmaterials and all that stuff didn't worked. I think CSGO can just bug itself, no matter what you do.[/QUOTE]
You should restart hammer when you change the parameters of a texture, otherwise the surface won't receive lighting on compile. Furthermore, if your material has proxies(like scrolling) that you modified, you'll have to restart your game or do mat_reloadallmaterials, otherwise the change won't be visible.
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