The idea is interesting but I'm not sure how you can execute it properly.
Sure everything will look trippy but you won't have much space to move around in.
Unless there's some type of way to flip the map gravity (something along the lines of what Prey did. Making 4 separate sections and tying them with teleports also works) then it won't reach its potential as a map.
awesome
is there anyway to make an NPC turn sideways? so i could have a citizen walking about sideways?
Please don't tell me your gonna start making threads again. That was terrible.
[QUOTE=swampie;23824069]awesome
is there anyway to make an NPC turn sideways? so i could have a citizen walking about sideways?[/QUOTE]
Nope. You would be better off with a normal tilted map, with the players roll rotated, and then use player clip brushes to keep him off the ground.
[QUOTE=gerbile4;23824086]Please don't tell me your gonna start making threads again. That was terrible.[/QUOTE]
:sigh:
a lovely welcome back from the mapping section
[QUOTE=swampie;23824117]:sigh:
a lovely welcome back from the mapping section[/QUOTE]
Ignore him, hes just trolling.
This made me lol.
An Inception based map would be so cool.
[QUOTE=Firegod522;23823920][hd]http://www.youtube.com/watch?v=4ybZ-BubjVs&hd=1[/hd]
[hd]http://www.youtube.com/watch?v=c-ww_MjkX3U[/hd][/QUOTE]
How would a person go about doing something like that? That shit was trippy.
func_door_rotating, and one is a point_viewcontrol parented to a func_rotating which when its done teleports you to an upside down world.
The best thing I have seen in this sort of style, was the Escher based map by Cloud, he pushed what was possible in source to the extreme and made a map which was mind fucking. Not sure if the video is on youtube but it was awesome.
[QUOTE=1 Duck;23825869]The best thing I have seen in this sort of style, was the Escher based map by Cloud, he pushed what was possible in source to the extreme and made a map which was mind fucking. Not sure if the video is on youtube but it was awesome.[/QUOTE]
Was it [url]http://www.garrysmod.org/downloads/?a=view&id=87250[/url] this?
[QUOTE=thedarkknight7;23826541]Was it [url]http://www.garrysmod.org/downloads/?a=view&id=87250[/url] this?[/QUOTE]
Nah, no offence but it was so much better. Pushing the boundaries of source, corridors getting longer, blood footprints walking up a wall etc Like something from FEAR.
[QUOTE=Firegod522;23825765]func_door_rotating, and one is a point_viewcontrol parented to a func_rotating which when its done teleports you to an upside down world.[/QUOTE]
Oh boy, my little beginner mind is getting confused... :ohdear:
Can someone upload a VMF so I can understand this better and try to recreate it? :3:
[QUOTE=gerbile4;23824086]Please don't tell me your gonna start making threads again. That was terrible.[/QUOTE]
I've made them work upside-down, sideways should work just fine.
[QUOTE=1 Duck;23827040]Nah, no offence but it was so much better. Pushing the boundaries of source, corridors getting longer, blood footprints walking up a wall etc Like something from FEAR.[/QUOTE]
Sounds awesome, was it released?
[QUOTE=thedarkknight7;23828522]Sounds awesome, was it released?[/QUOTE]
Nope, he said he lost inspiration. Here is the to the video :[URL="http://www.youtube.com/watch?v=JVjYUpHi8CE"]http://www.youtube.com/watch?v=JVjYUpHi8CE[/URL]
[QUOTE=kar-re;23829678]Nope, he said he lost inspiration. Here is the to the video :[URL="http://www.youtube.com/watch?v=JVjYUpHi8CE"]http://www.youtube.com/watch?v=JVjYUpHi8CE[/URL][/QUOTE]
Thanks for the video, been looking for it. Told you it was awesome :)
[QUOTE=kar-re;23829678]Nope, he said he lost inspiration. Here is the to the video :[URL]http://www.youtube.com/watch?v=JVjYUpHi8CE[/URL][/QUOTE]
mind = blown
how did the corridor get longer? how did he make magically appearing overlays?
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