!!FIXED!!
So. My map isn't compiling properly. Ever since that damn CSS update.. Log calls for a leak and a "The command failed. Windows reported the error:
The system cannot find the file specified." any ideas?
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\foxhound946\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\foxhound946\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus.vmf"
Valve Software - vbsp.exe (Jun 8 2010)
2 threads
materialPath: c:\program files\steam\steamapps\foxhound946\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\foxhound946\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_dynamic (220.00 -2222.00 792.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 3 has bad geometry near -128.00 -1152.00 54.00
Can't compile displacement physics, exiting. Texture is TOOLS/TOOLSNODRAW
** Executing...
** Command: "c:\program files\steam\steamapps\foxhound946\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\foxhound946\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus"
Valve Software - vvis.exe (Jun 8 2010)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus.bsp
Error opening c:\program files\steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\foxhound946\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\foxhound946\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus"
Valve Software - vrad.exe SSE (Jun 8 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus.bsp
Error opening c:\program files\steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\foxhound946\sourcesdk_content\cstrike\mapsrc\cm_kirovcorpus.bsp" "c:\program files\steam\steamapps\foxhound946\counter-strike source\cstrike\maps\cm_kirovcorpus.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[/code]
[quote]NODRAW on terrain surface![/quote]
Might have to do with a displacement.
You also have a leak, press map>load point file then follow the red line to the black area and patch it.
Entities, water, displacements, and brush entities do not patch it.
[QUOTE=Blacksheepboy;22864088]Might have to do with a displacement.[/QUOTE]
I checked it out. So i rebuilt everything using the vertex tool. And the problem was solved.
I don't get it. I used to build maps where that warning would always show up but have no problems.
Thank you so much. I almost tossed 6 moths of work away :)
[B]"Log calls for a leak"
[/B]You even said it yourself and yet you weren't attempting to fix?
i know its been fixed but how did you guys miss this?
"Displacement 3 has bad geometry near -128.00 -1152.00 54.00
"
[QUOTE=sphinxa279;22869471][B]"Log calls for a leak"
[/B]You even said it yourself and yet you weren't attempting to fix?[/QUOTE]
I tried fixing the leak. But this message was what i was assuming the problem
"the command failed. Windows reported the error:
"The system cannot find the file specified."
[QUOTE=Dark-interval;22964644]I tried fixing the leak. But this message was what i was assuming the problem
"the command failed. Windows reported the error:
"The system cannot find the file specified."[/QUOTE]
No, the file can't be found because of the leak. Fix it, as a leak is a high-priority map defect.
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