• group objects doesnt work
    13 replies, posted
im trying to group object but it doesn't work how can i fix this? thanks.
Change the selection to group, click the objects you want to group, then press Ctrl G
If it still won't let you select the group after that, save and restart hammer and it should now register the group.
ok thank you the selection was on objects now i have a problem with compiling: the compiling doesn't work its not creating the bsp that is what it writes: [code] ** Executing... ** Command: "d:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod" "D:\Program Files\Steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod\materials Loading D:\Program Files\Steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.vmf Brush 26849: FloatPlane: bad normal Side 0 Texture: TOOLS/TOOLSNODRAW ** Executing... ** Command: "d:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod" "D:\Program Files\Steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.bsp Error opening d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.bsp ** Executing... ** Command: "d:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod" "D:\Program Files\Steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\lights.rad. Loading d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.bsp Error opening d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.bsp ** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.bsp" "d:\program files\steam\steamapps\USERNAME\garrysmod\garrysmod\maps\rp_karcity.bsp" [/code]
Use this site to check your compile logs. It's every mapper's best friend. [url]http://www.interlopers.net/errors/[/url] You have a brush with a messed up texture on it and a problem with .rad Use alt+p in hammer to automatically check for errors. It should help you find the brush that's causing the problem so you can fix/delete it. As far as the problem with .rad, I dunno, it sort of sounds like maybe you didn't quite set up hammer right. Is this your first time compiling?
i removed the rounded corner i did and it's compiling that how i does the corner: 1. Block Tool: Cylinder 16 2. Vertex Tool to get it not rounded in 3 sides now when im creating the rounded corner after the vertex that how it looks: [url]http://img46.imageshack.us/img46/3667/problemos.jpg[/url] (image from hammer editor) and that the Face Edit Sheet: [img]http://img228.imageshack.us/img228/2266/80208346.jpg[/img] [url]http://img228.imageshack.us/img228/2266/80208346.jpg[/url] you cannot check the World or Face that texture is the problem
Hmm... can you take a picture of that corner selected in vertex manipulator mode in hammer?
[QUOTE=Miyamoto;23368295]Hmm... can you take a picture of that corner selected in vertex manipulator mode in hammer?[/QUOTE] [img]http://img193.imageshack.us/img193/8980/61175510.jpg[/img] [url]http://img193.imageshack.us/img193/8980/61175510.jpg[/url]
NO NO NO NO NO You have to have straight lines be only one face. Merge the points that won't change the geometry
[QUOTE=laptopman;23368805]NO NO NO NO NO You have to have straight lines be only one face. Merge the points that won't change the geometry[/QUOTE] i did not understand you, what do you mean?
[QUOTE=D1ma;23368887]i did not understand you, what do you mean?[/QUOTE] [img]http://img22.imageshack.us/img22/8724/winqt.jpg[/img] Like that.
thank you! working!
Yeah, just remember never to have multiple vertices on the same line, or any concave sections on a brush. Vertex manipulation is a pain when you first start, but once you get the hang of it you'll use it for virtually everything more complicated than a square block
First turn off "Ignore group"... oopss... I am too late, anyways
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