[RELEASE]"Blue Portals" is a total conversion for Portal. Of course total conversions for Portal are really just maps. Thus they fit into this section.
Blue Portals doesn't focus on the trigger-finger where the player has to rely on his reflexes, but rather on the power of thought, just like in VALVe's Portal level.
Before I get started I would like to point out that I didn't make this mod, but I have the author's consent to make this thread to spread awareness for the mod.
In fact I requested making this thread to him first due to the simple fact that I thought that he deserved more views. He's amazing at creating levels.
"Reepblue"'s channel and videos of "Blue Portals" can be located here;
[url]http://www.youtube.com/user/reepblue[/url]
For the sake of it I'll post some of them here.
Things that make the maps unique are how well thought-out they are, yet at the same time so well-designed.
[media]http://www.youtube.com/watch?v=-5MzH4bcRwI[/media]
With an excellent pacing and some brilliantly thought-out puzzles. Add that to some well done textured, well made ambiance and great level design and you have what you see above.
Some of the techniques used in "Blue Portals" can be seen in misc. videos here;
[media]http://www.youtube.com/watch?v=mBfZoPKJ9pY&feature=channel[/media]
Here;
[media]http://www.youtube.com/watch?v=t2T37yd4FzY&feature=channel[/media]
And hopefully we'll see some of the Portal 2 techniques he's made in Hammer before;
[media]http://www.youtube.com/watch?v=j5M-3eHoyPU&feature=channel[/media]
[media]http://www.youtube.com/watch?v=0z6nmQBmdpE&feature=channel[/media]
[media]http://www.youtube.com/watch?v=XJ12pK6Obpo&feature=channel[/media]
Tell your friends about this mod, create some hype and leave feedback to the author in his videos. Subscribe to his channel for more, similar videos.[/RELEASE]
Looks great, I look forward to a release.
It looks very interesting, a good twist on Portal.
Wow Amazing !! Nice work :)
I love the light reflecting :)
Very nice, excursion tunnel was cool, obviously needs work.
Now all this needs is dynamic lighting.
Improve ice texture, didn't see why the button wouldn't go down at first(Though you probably already know this)
Is that Fallout music I'm hearing?
:iia:
(Also, you might want to change the letters on the cube to something other than B.P. because people will think that you`re making a reference to the oil spill in the Gulf of Mexico... Just kidding. :v: )
Just thought about something why are there no portal maps in a half life 2 enviroment?
Or outdoor enviroments in general?
Because portal takes place inside of a testing facility called aperture science.
Yeah i know but you don't have to follow the story
Well, it's pointless and it makes the mapping infinity harder.
Regardless, I'd still love to see some different themed Portal maps.
That's probably the most professional take on modding Portal that I've seen so far.
Well, the ice / fire cubes don't look to Valve-y, but other than that I'm looking forward to the completion and release of this mod :v:
Looks amazing, can't wait :smile:
[QUOTE=chrbarrol;22851481]Improve ice texture, didn't see why the button wouldn't go down at first(Though you probably already know this)
Is that Fallout music I'm hearing?[/QUOTE]
How do you suggest? Make it more grunge-y?
It wouldn't really fit with the level design if it were.
And, nope. I don't think so.
My favourite thing about this mod is the music.
Everything about it is so well done and it all comes together so nicely, but the music is just gravy.
Oil stain portals!
Make the fire cube make alot more "fiery" currently it's really shiny, tone it down and make it more dirty
I don't know what kind of fire you're looking at, but if anything...fire is shiny
Fire cube, it's not realy fire is it, it doesn't look right how shiny and bright it is.
Did I mention that some chambers have been released already?
[media]http://www.youtube.com/watch?v=1Xl3dKkaQpc&feature=channel[/media]
What I said;
[quote]Firstly, this is a great map. I love the ambiance in the beginning. Did you compose it yourself? This map takes in use almost every tool and* mechanic in Hammer I can think of. If I have to nitpick on something though, it's got to be that this map like every other community made map I've played relies on your reflexes not your brain. Even the major mods like Prelude does so. The maps won't be quite as good thought out as Valve's, with fitting pacing and puzzles, but great nevertheless. [/quote]
Can be downloaded here;
[url]http://myaperturelabs.com/file.php?id=259[/url]
I favor the later "Thinking-levels" more then these here, despite being beautiful.
looks good, the textures are well made
I think you should remodel the special cubes to look a little more like they should.
Just slight things where you retain the general shape of a weighted storage cube, but with little bits different.
His Portal 2 stuff look terrible and nothing like they do in Portal 2. He should work on it more.
[QUOTE=Steak;22877132]His Portal 2 stuff look terrible and nothing like they do in Portal 2. He should work on it more.[/QUOTE]
Their aesthetic is actually quite good, and it looks like they've added a new level of game-play and definitely added a new level of fun.
Don't be a bitch about this.
Go now, and when you release something with this this much epicness then you can talk with us
[QUOTE=Steak;22877132]His Portal 2 stuff look terrible and nothing like they do in Portal 2. He should work on it more.[/QUOTE]
First of all, you're a dumbass.
It will never look as good as Portal 2 because, this will surprise you, it's Portal 1.
The maps are showing the jump pad things, the sucking pipe thing and the other thing. They are concepts. They aren't final, he's showing what they are and what they do.
Lastly, you're wrong. They look great. I'm not sure if you're jealous or just retarded, but everything about your comment screams douche.
[highlight](User was banned for this post ("Flaming" - Terrenteller))[/highlight]
I'm a developer for this. :D
Also, Zemog=/=developer. He's one of Reepblue's YouTube subscribers.
We're planning a late summer/early fall release this year in case anyone's wondering.
[QUOTE=ColossalSoft;22881928]I'm a developer for this. :D
Also, Zemog=/=developer. He's one of Reepblue's YouTube subscribers.
We're planning a late summer/early fall release this year in case anyone's wondering.[/QUOTE]
That's exactly what came back to ask ^-^
So are there many other surprises in game-play?
Or have you guys shown us basically everything new feature wise
Do you plan to make the ice cube actually melt instead of strangely disintegrating? That'd be pretty tight.
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