okay guys this is what i did using the clipping and vertex tool:
[URL=http://img833.imageshack.us/i/97598303.jpg/][IMG]http://img833.imageshack.us/img833/7119/97598303.th.jpg[/IMG][/URL]
and if i compile it source fucks it up here is a screen how it looks in game:
[URL=http://img809.imageshack.us/i/mymap20001.jpg/][IMG]http://img809.imageshack.us/img809/8112/mymap20001.th.jpg[/IMG][/URL]
so is there a better way to do this?
all help is appreciated
:barf:
Turn it into a func_detail
[editline]09:48AM[/editline]
Again, there are mega threads for these small problems.
Possibly microbrushes. Microbrushes are brushes smaller than 1 unit cubed, and they usually cause issues. The solution is to not work off grid.
[QUOTE=Firegod522;23870468]:barf:
Turn it into a func_detail[/QUOTE]
thank you! i puked too when i first saw it
Use the arch tool, make a 360 degree arch, cut it into quarters, delete 3, done.
[QUOTE=sphinxa279;23870492]Use the arch tool, make a 360 degree arch, cut it into quarters, delete 3, done.[/QUOTE]
wow i didn't even think of that thank you!
no worries, func_detail it though.
[QUOTE=sphinxa279;23870544]no worries, func_detail it though.[/QUOTE]
i will thanks!
[editline]05:10PM[/editline]
thanks guys! this is the result
[URL=http://img185.imageshack.us/i/mymap20001.jpg/][IMG]http://img185.imageshack.us/img185/8112/mymap20001.th.jpg[/IMG][/URL]
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