• ProcessBlock_Thread crashes hammer at 5
    1 replies, posted
At first when I tried to compile my map, GMOD would open and the map would load, but it wouldn't be the latest version, it would load the version that I compiled last. Then I found that error, "fixed" it and now when I compile processblock_thread counts "1...2...3...4...5" then hammer crashes. I can't post the first part of the compile log, so I don't know how to fix this. Anyone know what could be causing this? I tried compiling it in VBCT, but it did the same thing, froze at processblock_thread 5
Check your brushwork. func_detail complicated ones, make sure the map's sealed, etc; Post your compile log too.
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