• Hammer editor won't update map after compile?
    5 replies, posted
After editing and updating my map, the compile process doesn't update it in game, can anyone help? Here is the compile log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bms" "C:\Users\Brandon\Desktop\decompiler\opposingforce.vmf" Valve Software - vbsp.exe (May 16 2015) 4 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bms\materials Loading C:\Users\Brandon\Desktop\decompiler\opposingforce.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Brandon\Desktop\decompiler\opposingforce.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Overlay touching too many faces (touching 65, max 64) Overlay decals/concretecrack2 at 251.0 28.0 64.0 ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bms" "C:\Users\Brandon\Desktop\decompiler\opposingforce" Valve Software - vvis.exe (May 16 2015) 4 threads reading c:\users\brandon\desktop\decompiler\opposingforce.bsp reading c:\users\brandon\desktop\decompiler\opposingforce.prt 1315 portalclusters 4445 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (276) Optimized: 2920 visible clusters (0.92%) Total clusters visible: 317560 Average clusters visible: 241 Building PAS... Average clusters audible: 1125 visdatasize:352473 compressed from 441840 writing c:\users\brandon\desktop\decompiler\opposingforce.bsp 4 minutes, 39 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bms" "C:\Users\Brandon\Desktop\decompiler\opposingforce" Valve Software - vrad.exe SSE (May 16 2015) Valve Radiosity Simulator Now with more Dr. Kliener! 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\brandon\desktop\decompiler\opposingforce.bsp Setting up ray-trace acceleration structure... Done (0.66 seconds) 2400 faces 39389 square feet [5672034.50 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2400 patches before subdivision 9044 patches after subdivision 20 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9) transfers 883736, max 501 transfer lists: 6.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(3592, 5280, 6710) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(635, 1198, 1491) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(126, 285, 349) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(26, 69, 84) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(6, 17, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 4, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(0, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0037 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 578/8192 6936/98304 ( 7.1%) brushsides 4184/65536 33472/524288 ( 6.4%) planes 2554/65536 51080/1310720 ( 3.9%) vertexes 4460/65536 53520/786432 ( 6.8%) nodes 2274/65536 72768/2097152 ( 3.5%) texinfos 887/12288 63864/884736 ( 7.2%) texdata 103/2048 3296/65536 ( 5.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2400/65536 134400/3670016 ( 3.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1349/65536 75544/3670016 ( 2.1%) leaves 2280/65536 72960/2097152 ( 3.5%) leaffaces 2836/65536 5672/131072 ( 4.3%) leafbrushes 1174/65536 2348/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 16677/512000 66708/2048000 ( 3.3%) edges 10164/256000 40656/1024000 ( 4.0%) LDR worldlights 20/8192 2000/819200 ( 0.2%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 227/32768 2270/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4008/65536 8016/131072 ( 6.1%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 3/512 1056/180224 ( 0.6%) LDR lightdata [variable] 1223892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 352473/16777216 ( 2.1%) entdata [variable] 63591/393216 (16.2%) LDR ambient table 2280/65536 9120/262144 ( 3.5%) HDR ambient table 2280/65536 9120/262144 ( 3.5%) LDR leaf ambient 5949/65536 166572/1835008 ( 9.1%) HDR leaf ambient 2280/65536 63840/1835008 ( 3.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9920 ( 0.0%) pakfile [variable] 877849/0 ( 0.0%) physics [variable] 201139/4194304 ( 4.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6467 Writing c:\users\brandon\desktop\decompiler\opposingforce.bsp 19 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Brandon\Desktop\decompiler\opposingforce.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bms\maps\opposingforce.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bms.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Black Mesa\bms" +map "opposingforce" -steam
most likely some brushwork preventing it, least that's how its been in my experience.
Overlay touching too many faces (touching 65, max 64) Overlay decals/concretecrack2 at 251.0 28.0 64.0 Yeah that's your issue, you need to find the overlay and either place it a different way or remove a unneeded face. Go to 251.0 28.0 64.0 as a coordinate and you will find the overlay
[QUOTE=Sally;47905709]Overlay touching too many faces (touching 65, max 64) Overlay decals/concretecrack2 at 251.0 28.0 64.0 Yeah that's your issue, you need to find the overlay and either place it a different way or remove a unneeded face. Go to 251.0 28.0 64.0 as a coordinate and you will find the overlay[/QUOTE] Problem solved! thankyou very much :)
I'm having the same compile problem.. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan" Valve Software - vbsp.exe (May 22 2018) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan.vmf Brush 86277: MAX_MAP_PLANES Side 6 Texture: DEV/REFLECTIVITY_80 ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan" Valve Software - vvis.exe (May 22 2018) fastvis = true 4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan" Valve Software - vrad.exe SSE (May 22 2018)       Valve Radiosity Simulator      4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan.bsp Setting up ray-trace acceleration structure... Done (4.43 seconds) 13533 faces 18 degenerate faces 2916948 square feet [420040608.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 13515 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch 248495 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (10) BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (127) transfers 129365445, max 5033 transfer lists: 987.0 megs GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(2037778, 2037964, 2037735) GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(370902, 371000, 370916) Build Patch/Sample Hash Table(s).....Done<0.1250 sec> FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (12) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15) Writing leaf ambient...done Ready to Finish Object names       Objects/Maxobjs  Memory / Maxmem  Fullness  ------------       ---------------  ---------------  --------  models                   1/1024           48/49152    ( 0.1%)  brushes               1548/8192        18576/98304    (18.9%)  brushsides           27017/65536      216136/524288   (41.2%)  planes               26266/65536      525320/1310720  (40.1%)  vertexes             16780/65536      201360/786432   (25.6%)  nodes                 5687/65536      181984/2097152  ( 8.7%)  texinfos              1078/12288       77616/884736   ( 8.8%)  texdata                  8/2048          256/65536    ( 0.4%)  dispinfos                0/0               0/0        ( 0.0%)  disp_verts               0/0               0/0        ( 0.0%)  disp_tris                0/0               0/0        ( 0.0%)  disp_lmsamples           0/0               0/0        ( 0.0%)  faces                13533/65536      757848/3670016  (20.6%)  hdr faces            13533/65536      757848/3670016  (20.6%)  origfaces             5206/65536      291536/3670016  ( 7.9%)  leaves                5689/65536      182048/2097152  ( 8.7%)  leaffaces            14471/65536       28942/131072   (22.1%)  leafbrushes           4897/65536        9794/131072   ( 7.5%)  areas                    2/256            16/2048     ( 0.8%)  surfedges            84816/512000     339264/2048000  (16.6%)  edges                44544/256000     178176/1024000  (17.4%)  LDR worldlights          2/8192          176/720896   ( 0.0%)  HDR worldlights          2/8192          176/720896   ( 0.0%)  leafwaterdata            0/32768           0/393216   ( 0.0%)  waterstrips           1394/32768       13940/327680   ( 4.3%)  waterverts               0/65536           0/786432   ( 0.0%)  waterindices         24684/65536       49368/131072   (37.7%)  cubemapsamples           0/1024            0/16384    ( 0.0%)  overlays                 0/512             0/180224   ( 0.0%)  LDR lightdata         [variable]     7076988/0        ( 0.0%)  HDR lightdata         [variable]     7076988/0        ( 0.0%)  visdata               [variable]     1884991/16777216 (11.2%)  entdata               [variable]         624/393216   ( 0.2%)  LDR ambient table     5689/65536       22756/262144   ( 8.7%)  HDR ambient table     5689/65536       22756/262144   ( 8.7%)  LDR leaf ambient     20478/65536      573384/1835008  (31.2%)  HDR leaf ambient     20502/65536      574056/1835008  (31.3%)  occluders                0/0               0/0        ( 0.0%)  occluder polygons        0/0               0/0        ( 0.0%)  occluder vert ind        0/0               0/0        ( 0.0%)  detail props          [variable]           1/12       ( 8.3%)  static props          [variable]           1/12       ( 8.3%)  pakfile               [variable]      105675/0        ( 0.0%)  physics               [variable]      585159/4194304  (14.0%)  physics terrain       [variable]           2/1048576  ( 0.0%)  Level flags = 0 Total triangle count: 36840 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan.bsp 2 minutes, 48 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\gm_carentan.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_carentan.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe" ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_carentan"
Brush 86277: MAX_MAP_PLANES This means you have too many faces. Maybe cut down on some brushwork don't make it so detailed.
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