No idea why it crashes.
[code]
** Executing...
** Command: "j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "j:\games\steam\steamapps\SourceMods\GarrysModBeta" "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: j:\games\steam\steamapps\SourceMods\GarrysModBeta\materials
Loading J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in j:\games\steam\steamapps\sourcemods\garrysmodbeta\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 112 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (330515 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 742 texinfos to 405
Reduced 34 texdatas to 27 (1255 bytes to 793)
Writing J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp
2 seconds elapsed
** Executing...
** Command: "j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "j:\games\steam\steamapps\SourceMods\GarrysModBeta" "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp
reading j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.prt
345 portalclusters
1017 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
Optimized: 35 visible clusters (0.00%)
Total clusters visible: 69793
Average clusters visible: 202
Building PAS...
Average clusters audible: 344
visdatasize:32585 compressed from 33120
writing j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp
11 seconds elapsed
** Executing...
** Command: "j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "j:\games\steam\steamapps\SourceMods\GarrysModBeta" "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\lights.rad.
Loading j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp
Setting up ray-trace acceleration structure... Done (1.60 seconds)
20780 faces
13 degenerate faces
145551 square feet [20959388.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
20767 patches before subdivision
zero area child patch
** Executing...
** Command: Copy File
** Parameters: "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp" "j:\games\steam\steamapps\SourceMods\GarrysModBeta\maps\gm_something.bsp"
[/code]
I tired deleting some bad brushes, but it didn't work.
Your lights.rad appears to be missing.
Also, zero area child patch
VBSP and VVIS run fine, VRAD isn't
Well, I complile another map just fine with out a lights rad.
I managed to fix the error of the zero child patch. Still crashed on VRAD, but the error checker didn't find any errors. So I just started to remove any odd brushes and it seemed to work.
Try using the VBCT. Search them.
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