• VRAD Crash
    3 replies, posted
No idea why it crashes. [code] ** Executing... ** Command: "j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "j:\games\steam\steamapps\SourceMods\GarrysModBeta" "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: j:\games\steam\steamapps\SourceMods\GarrysModBeta\materials Loading J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in j:\games\steam\steamapps\sourcemods\garrysmodbeta\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 112 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (330515 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 742 texinfos to 405 Reduced 34 texdatas to 27 (1255 bytes to 793) Writing J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp 2 seconds elapsed ** Executing... ** Command: "j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "j:\games\steam\steamapps\SourceMods\GarrysModBeta" "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp reading j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.prt 345 portalclusters 1017 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11) Optimized: 35 visible clusters (0.00%) Total clusters visible: 69793 Average clusters visible: 202 Building PAS... Average clusters audible: 344 visdatasize:32585 compressed from 33120 writing j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp 11 seconds elapsed ** Executing... ** Command: "j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -both -game "j:\games\steam\steamapps\SourceMods\GarrysModBeta" "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file j:\games\steam\steamapps\azzuy\sourcesdk\bin\orangebox\bin\lights.rad. Loading j:\games\steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp Setting up ray-trace acceleration structure... Done (1.60 seconds) 20780 faces 13 degenerate faces 145551 square feet [20959388.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 20767 patches before subdivision zero area child patch ** Executing... ** Command: Copy File ** Parameters: "J:\Games\Steam\steamapps\azzuy\sourcesdk_content\mapsrc\gm_something.bsp" "j:\games\steam\steamapps\SourceMods\GarrysModBeta\maps\gm_something.bsp" [/code] I tired deleting some bad brushes, but it didn't work.
Your lights.rad appears to be missing. Also, zero area child patch VBSP and VVIS run fine, VRAD isn't
Well, I complile another map just fine with out a lights rad. I managed to fix the error of the zero child patch. Still crashed on VRAD, but the error checker didn't find any errors. So I just started to remove any odd brushes and it seemed to work.
Try using the VBCT. Search them.
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