• "Too many edicts!"
    6 replies, posted
Hi, my map works fine in singleplayer but I just tried it through srcds and it crashes with this upon launch: [img]http://aerolitegaming.com/mapcrash.jpg[/img] Is there anything I can do to make this work?
I just so happened to suffer from this problem recently and fixed it. The issue is a result of having too many networked entities in your map. Some examples include: prop_physics/prop_physics_multiplayer, logic_xxxx entities, triggers, etc. In essence, any entity used to govern different "events" (ex: triggering, input/output) is monitored by the server. The limit is 2048 and when you approach that limit, your map will crash. So, for now, start cutting out entities (brush-based and point-based) and make your logic flow more efficient. (ex: Use less entities to coordinate different events) Keep in mind though, when you spawn weapons, players and other entities in-game, you are increasing the number of edicts to be tracked and could easily exceed your limit. Always leave some leg room. In-game, you can determine the amount of entities that are currently being controlled by executing "report_entities" in the console. For more information, see [URL]https://developer.valvesoftware.com/wiki/Entity_limit[/URL] Good luck!
In gmod13 garry is going to increase the number limit to 8000ish.
[QUOTE=mdeceiver79;36944030]In gmod13 garry is going to increase the number limit to 8000ish.[/QUOTE] Who told you that? Got proof? As most people say its limited by the engine and GMOD13 is still using the same engine.
last i heard garry was getting his own version of the engine to modify as he pleased
[QUOTE=noobcake;36954628]last i heard garry was getting his own version of the engine to modify as he pleased[/QUOTE] Hopefully he does. Then that would solve the max 2048 entity problem. I guess we will just have to wait till September 24 to find out. :downs:
[QUOTE=thegtz;36951842]Who told you that? Got proof? As most people say its limited by the engine and GMOD13 is still using the same engine.[/QUOTE] [IMG]https://dl.dropbox.com/u/17094269/garrysownengine.png[/IMG] [URL]http://www.garrysmod.com/13[/URL]
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