I'm making a map but when I go to test it on Garry's Mod when I use the flashlight the render distance of the maps shrinks to around 450 hammer squares.
When I have the flashlight off, the map's render distance is normal and like it is on any other map.
I've gotten a friend to test the map and he had the same problem.
Would be grateful of any help.
[CODE]
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod" "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.vmf"
Valve Software - vbsp.exe (Apr 26 2012)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod\materials
Loading C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\braden01\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/morning*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/morning*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (104654 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 850 texinfos to 563
Reduced 50 texdatas to 45 (1375 bytes to 1282)
Writing C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod" "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa"
Valve Software - vvis.exe (Apr 26 2012)
2 threads
reading c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp
reading c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.prt
490 portalclusters
1756 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (263)
Optimized: 512 visible clusters (0.37%)
Total clusters visible: 140052
Average clusters visible: 285
Building PAS...
Average clusters audible: 488
visdatasize:62608 compressed from 62720
writing c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp
4 minutes, 24 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod" "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\braden01\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp
Setting up ray-trace acceleration structure... Done (0.31 seconds)
1547 faces
6 degenerate faces
268179 square feet [38617784.00 square inches]
24 Displacements
17619 Square Feet [2537273.00 Square Inches]
1541 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
12277 patches after subdivision
sun extent from map=0.087156
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 919785, max 492
transfer lists: 7.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(30015, 28866, 29981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2321, 2038, 1900)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(264, 209, 194)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(34, 27, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(5, 4, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 282/8192 3384/98304 ( 3.4%)
brushsides 2191/65536 17528/524288 ( 3.3%)
planes 1502/65536 30040/1310720 ( 2.3%)
vertexes 2203/65536 26436/786432 ( 3.4%)
nodes 936/65536 29952/2097152 ( 1.4%)
texinfos 563/12288 40536/884736 ( 4.6%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 24/0 4224/0 ( 0.0%)
disp_verts 1944/0 38880/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 45160/0 45160/0 ( 0.0%)
faces 1547/65536 86632/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 981/65536 54936/3670016 ( 1.5%)
leaves 941/65536 30112/2097152 ( 1.4%)
leaffaces 1817/65536 3634/131072 ( 2.8%)
leafbrushes 696/65536 1392/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11297/512000 45188/2048000 ( 2.2%)
edges 6511/256000 26044/1024000 ( 2.5%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 125/32768 1250/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1977/65536 3954/131072 ( 3.0%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 351644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62608/16777216 ( 0.4%)
entdata [variable] 4792/393216 ( 1.2%)
LDR ambient table 941/65536 3764/262144 ( 1.4%)
HDR ambient table 941/65536 3764/262144 ( 1.4%)
LDR leaf ambient 3887/65536 108836/1835008 ( 5.9%)
HDR leaf ambient 941/65536 26348/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 850229/0 ( 0.0%)
physics [variable] 104654/4194304 ( 2.5%)
physics terrain [variable] 5950/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 4233
Writing c:\users\braden\desktop\garry's mod\the manhattan project\server\mesarp\maps\develop\rp_blackmesa.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Braden\Desktop\Garry's Mod\The Manhattan Project\Server\MesaRP\Maps\develop\rp_blackmesa.bsp" "C:\Program Files (x86)\Steam\steamapps\braden01\garrysmod\garrysmod\maps\rp_blackmesa.bsp"
[/CODE]
1. don't sign your posts, we know who you are.
2. Shove your compile log in here.
[QUOTE=IronPhoenix;36654829]1. don't sign your posts, we know who you are.
2. Shove your compile log in here.[/QUOTE]
I've uploaded the compile log.
BUMP
The only error I see that's important at all is that there's no lights.rad, which you should probably fix.
Don't bother to bump after not even a day...someone will reply to you.
The only thing i can see is:
zero area child patch
zero area child patch
zero area child patch
Usually caused by poor vertex editing, this error can cause oddities. Shouldn't affect your flashlight though.
Do you have any in game screenshots? This sounds like a graphical bug rather than a hammer error.
Flashlight Off:
[IMG]www.tmp-gaming.co.uk/extra/no-flash.jpg[/IMG]
Flashlight On:
[IMG]http://www.tmp-gaming.co.uk/extra/with-flash.jpg[/IMG]
Are your video drivers up to date?
[QUOTE=Firegod522;36665421]Are your video drivers up to date?[/QUOTE]
Yeah, they're all updated. And I also got a friend on Steam to give the map a test and he got the same error.
[editline]8th July 2012[/editline]
[QUOTE=IronPhoenix;36661613]Don't bother to bump after not even a day...someone will reply to you.
The only thing i can see is:
zero area child patch
zero area child patch
zero area child patch
Usually caused by poor vertex editing, this error can cause oddities. Shouldn't affect your flashlight though.[/QUOTE]
I removed all my displacements because they weren't the best XD But I'm still getting the same problem.
[editline]8th July 2012[/editline]
[QUOTE=TCB;36661599]The only error I see that's important at all is that there's no lights.rad, which you should probably fix.[/QUOTE]
I've included the lights.rad, still doesn't work :(
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