Is it possible to decompile map's textures and/or models?
9 replies, posted
I want to decompile evocity and fix the cave. But, since I don't have the proper textures, I can't do it. How can find the materials?
:siren: If there already is a fixed version, please give me the link
Be warned, facepunch does not agree with decompiling maps, official or unofficial.
He said himself he didn't want people to use his textures.
Still, it's a problem on my server, I like that part of the map.. I have to block it off
If you decompile it, good luck ever getting it to compile properly again. :v:
You want to fix something by decompiling the map it? :suicide:
Yikes!
It's highly recommended that you wait until a official fix comes along.
Decomopiling a map and trying to compile it will only result in a map with that particular section of yours fixed and everything else screwed over.
Unless you have a copy of the map's vmf, just go and tell the creators about this problem. It'll save you a lot of greif.
To get textures and models from a .bsp file (assuming they are pakked in) use GCFScape to open the .bsp file.
[QUOTE=Spartan One;23438284]To get textures and models from a .bsp file (assuming they are pakked in) use GCFScape to open the .bsp file.[/QUOTE]
Thank you.
[editline]12:38AM[/editline]
[QUOTE=CovanatSlayer117;23438246]It's highly recommended that you wait until a official fix comes along.[/QUOTE]
The map is over 3 years old.
You guys do realise there is a fix? Right click Garry's Mod in Steam, hit Properties, then select Launch Options. Type in "+r_hunkalloclightmaps 0" and hit OK, then try launching GMod and see if it fixes the cave. Every person who joins has to do this.
[QUOTE=Zally13;23438485]You guys do realise there is a fix? Right click Garry's Mod in Steam, hit Properties, then select Launch Options. Type in "+r_hunkalloclightmaps 0" and hit OK, then try launching GMod and see if it fixes the cave. Every person who joins has to do this.[/QUOTE]
Still crashes me, in singleplayer & multiplayer.
Sorry, you need to Log In to post a reply to this thread.