• Hiding Brushes?
    4 replies, posted
I've never really taken any interest in mapping but recently I've begun messing around with the Alien Swarm SDK. Anyway I was wondering if there was a way you could step over/into a trigger and have a brush or group of brushes hide. Then when you go up a flight of stairs or something you would go out of the trigger area and the brushes would reappear, those of you who have played the Sims should have a good idea of what I'm proposing. It seems simple in my mind but I don't really have the best grasp on the Hammer editor...
Go look into the func_brush.
Place a trigger_multiple, then make the brushes you want to hide a func_brush. Then in the trigger_multiple make sure the client flag is checked, then do OnStartTouch|<func_brush name here>|Alpha|0 OnEndTouch|<func_brush name here>|Alpha|255 in the outputs tab. See if that works.
onstarttouch name addoutput renderfx 6 ^ my preferred method right there
Thanks for the quick replies! I will look into the above methods later tonight. [editline]01:00AM[/editline] I tried the above two methods with little success, though I think it may be partly due to the differences in normal Hammer and Alien Swarm Hammer, or maybe I have no idea what I'm doing, but anyway when I open the Outputs tab for my trigger_multiple I get 4 lines: "My output named" "Targets entities named" "Via this input" "WIth a parameter override of" I tried On Trigger/Roof/Alpha, in each of the cascading boxes, and also tried placing your above code into the "parameter override" box. Am I doing something horribly wrong or is normal Hammer really that different? I could post screenshots if that would help... Oh and also in AS Hammer there is no Client flag...
Sorry, you need to Log In to post a reply to this thread.