• Gm_Stargrass
    80 replies, posted
[IMG]http://i132.photobucket.com/albums/q19/vertex_photos/platform_spawn_140000.jpg[/IMG] -removed-
That's pretty cool.
this looks pretty awesome, I'll try it out :)
Looks nice.
Tower looks pretty cool. I just don't like how the bottom part of the ramp up it is different to the rest.
Looks nice? No one noticed the big gray field in the skybox? And you only use 2 textures in the whole map? Much repetive. The base world is way too blocky, you could have added lots of nice details. But i guess it's good for your first map. But atleast it's not fullbright..
[QUOTE=Sejr;16392429]Looks nice? No one noticed the big gray field in the skybox? And you only use 2 textures in the whole map? Much repetive. The base world is way too blocky, you could have added lots of nice details. But i guess it's good for your first map. But atleast it's not fullbright.[/QUOTE] That skybox problem is not really his fault, it's the actual texture. He should however find a custom one that fits his map better. The blocks actually look pretty nice, to the point where it actually fits like a style, rather than just noobish mapping. And the lighting isn't half bad.
[QUOTE=Bulaba0;16392461]That skybox problem is not really his fault, it's the actual texture.[/QUOTE] Would you blame it on the texture creator, since you say it's not his fault?
[QUOTE=Bulaba0;16392461] The blocks actually look pretty nice, to the point where it actually fits like a style, rather than just noobish mapping. And the lighting isn't half bad.[/QUOTE] ^ this. Also remember the "gray" part is always ~ in the middle of your screen, whatever height you will be.
Well then i'm the only one, thinking it would be better to have a small wall. So when you walk in the map, you can't reach the skybox from the ground.
Thanks for your replies. [QUOTE=Sejr;16392429]Looks nice? No one noticed the big gray field in the skybox? And you only use 2 textures in the whole map? Much repetive. The base world is way too blocky, you could have added lots of nice details. But i guess it's good for your first map. But atleast it's not fullbright..[/QUOTE] I was aiming for a kind of "blocky" and simplistic style. The thing with Gmod is that we fill in the details as we want them to be ourselves, what would be the fun if everything was built for you? Here are some more pictures of the base: [IMG]http://i132.photobucket.com/albums/q19/vertex_photos/gm_stargrass_final0014.jpg[/IMG] [IMG]http://i132.photobucket.com/albums/q19/vertex_photos/gm_stargrass_final0015.jpg[/IMG] [IMG]http://i132.photobucket.com/albums/q19/vertex_photos/gm_stargrass_final0016.jpg[/IMG] [IMG]http://i132.photobucket.com/albums/q19/vertex_photos/gm_stargrass_final0020.jpg[/IMG]
[QUOTE=Sejr;16392607]Would you blame it on the texture creator, since you say it's not his fault?[/QUOTE] It's the militia skybox, cs_militia had a panoramic 3d skybox covering most of the screen, so that's why turtle rock (the guys who made this map) never made the lower part of the skybox.
I like it. Excellent for your first map.
You could fix the "gray void" by making a big enough wall or mountains around the map with a 3d skybox. Edit: Or both.
[QUOTE=Sejr;16393812]Well then i'm the only one, thinking it would be better to have a small wall. So when you walk in the map, you can't reach the skybox from the ground.[/QUOTE] No, you're not the only one. I think that there's not much else he could do for the skybox other than that, or a custom-made lower skybox.
I like it, very well done for any map, let alone your first.
Very nice map, but is there any way to get to the other areas without using stargates?
Very interesting map, will download.
I actually like it. Could use another world with displacements such as hills and mountains and stuff tho.
Base reminded me of Quake II for no reason. Anyways, good job!
do you need like half life 2 or CSS or something like thats because i get the black and purple checkered stuff.
Militia skybox I think, so you might need CS: S for that. Any other missing textures?
Yes I forgot to mention that you need CSS installed for some of the textures, in the next version I will make it so it's not dependent on having other games installed.
thank you. other than that i like the idea you have put forward and it it a cool map 5/5, good job
how did u make the gatespawner file? the gm_stargrass_final.ini)
You go ingame, place the gates and dhd's where you want them and then use the command "stargate_creategatespawnerfile" (The command was something like that, don't remember it entirely but it will show up in console if you type "stargate_create").
[quote=farmatyr;16460301]you go ingame, place the gates and dhd's where you want them and then use the command "stargate_creategatespawnerfile" (the command was something like that, don't remember it entirely but it will show up in console if you type "stargate_create").[/quote] thanks!
YOU SUCK! neida, bare kødder med deg fetter! ;D Nice map! Too bad I didn't get to contribute... (Before you all go and get me banned, Farmatyr is my cousin and he knows that I'm joking!) [highlight](User was banned for this post ("Trolling" - verynicelady))[/highlight]
[QUOTE=Eavind G;16466358]YOU SUCK! neida, bare kødder med deg fetter! ;D Nice map! Too bad I didn't get to contribute... (Before you all go and get me banned, [b]Farmatyr is my cousin[/b] and he knows that I'm joking!)[/QUOTE] There are things mankind isnt supposed to know.
[QUOTE=Hakita;16468106]There are things mankind isnt supposed to know.[/QUOTE] What, -I dont even
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