• gm_falcon 4
    11 replies, posted
This is not a release, this is an upcoming map of mine. Very soon to be finished. I am looking for feedback and ideas to help that release go successfully. I make a lot of different maps, from zombie survival to giant skyscrapers, and gm_falcon is my building map. It is very random, very creative and very experimental. I try my best to not make building maps boring and repetitive. gm_falcon used to be called gm_elemental a long time ago, but it progressed and evolved gradually. It has always had Asian and military influences. The idea of what's above a secret military base in a dreamy world somewhere has always peaked my curiosity. The stone structures and rigid walls are great for Garry's Mod builders. I have had a lot of people asking me for a new version of this map, and they have been answered with the 4th release, but the main criticism I had was that there was not enough building space. So what I've done is added as much land as possible. Still to come are architectural tweaks and a 3D skybox. Screenshots: [img]http://img191.imageshack.us/img191/4451/gmfalcon4lake0003.jpg[/img] [img]http://img819.imageshack.us/img819/7296/gmfalcon4lake0004.jpg[/img] [img]http://img19.imageshack.us/img19/8532/gmfalcon4lake0005.jpg[/img] [img]http://img35.imageshack.us/img35/3259/gmfalcon4lake0007.jpg[/img] [img]http://img838.imageshack.us/img838/3463/gmfalcon4lake0010.jpg[/img] [img]http://img692.imageshack.us/img692/8476/gmfalcon4lake0009.jpg[/img] Let me know what you think. It will likely be released in the next month.
The lighting is nice, but the brushwork doesn't look right. It looks a bit messy, like you have used multiple architectural styles, so it looks a bit disjointed. As an example, in the 3rd image, you have multple doorway styles, from arches, to narrow rectagles to wide rectanges, and it doesn't appear to mesh very well.
[QUOTE=IronPhoenix;36888573]The lighting is nice, but the brushwork doesn't look right. It looks a bit messy, like you have used multiple architectural styles, so it looks a bit disjointed. As an example, in the 3rd image, you have multple doorway styles, from arches, to narrow rectagles to wide rectanges, and it doesn't appear to mesh very well.[/QUOTE] I am using many different architectural styles. This map has been added to so much over the years that it has become a little messy. But in that is has a story and a charm which does not leave you bored. It is a canvas for any creativity I have, so the purpose of this map is seen within its messiness. Once you walk through the level you will see how well it all flows together. I will see what I can do in improving the architectural schematics.
Why would there be ivy growing on the extirior wall of a (seemly) abandoned building in the desert? Edit: Unless its a huge beach
[QUOTE=mdeceiver79;36888977]Why would there be ivy growing on the extirior wall of a (seemly) abandoned building in the desert? Edit: Unless its a huge beach[/QUOTE] There is greenery in the desert. Actually quite a lot of it depending on where you go. Anyway, it's a dream world, not reality. The level its self is surreal art expressionism.
You need to tone down the light_environment, the map is way too bright. The sunlight is also way too orange, it needs to be more yellow.
[QUOTE=bohb;36893374]You need to tone down the light_environment, the map is way too bright. The sunlight is also way too orange, it needs to be more yellow.[/QUOTE] Actually I'm using the preset light_env settings that Valve use for this sky. The reason why it's so bright is because of HDR. I am actually very comfortable with the lighting, but I will tone it down if other people say the same thing.
OnMapSpawn|tonemap|setautoexposuremax|1 OnMapSpawn|tonemap|setautoexposuremin|.4
[QUOTE=Firegod522;36893749]OnMapSpawn|tonemap|setautoexposuremax|1 OnMapSpawn|tonemap|setautoexposuremin|.4[/QUOTE] Both of them? I'll give that a go. Also I'm having a little issue with the HDR when the light transition 'clicks' on and off when I look around, instead of fading on and off. [editline]23rd July 2012[/editline] Is everyone more comfortable with this lighting? [img]http://img826.imageshack.us/img826/5139/gmfalcon4lake0015.jpg[/img] [img]http://img28.imageshack.us/img28/226/gmfalcon4lake0011.jpg[/img] [img]http://img407.imageshack.us/img407/898/gmfalcon4lake0016.jpg[/img]
I actually liked the previous one better, but the other settings look good too. Whatever way you go with it it looks good regardless, to me anyway.
[QUOTE=paulisdead18;36902011]I actually liked the previous one better, but the other settings look good too. Whatever way you go with it it looks good regardless, to me anyway.[/QUOTE] I liked the previous one better too, but I will go with the majority. I'll mess around with it some more.
Slowly getting there, but I'm having trouble getting the fog to look good: [img]http://img854.imageshack.us/img854/3101/gmfalcon4lake0022.jpg[/img] [img]http://img690.imageshack.us/img690/2002/gmfalcon4lake0023.jpg[/img]
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