• Hammer Problem
    9 replies, posted
I have been building a map on hammer that I have put some work into, and i'm having a problem with it. When I compile the map and test run it, the things that I just added don't show up. PLEASE HELP!!!!!
Post the compile log.
[QUOTE=IronPhoenix;24139619]Post the compile log.[/QUOTE] Here's the compile log ** Executing... ** Command: "c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2\materials Loading C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.vmf Could not locate 'GameData' key in c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/pool/perftest/blendrockdirt001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity sky_camera (-1.00 19.00 -2006.78) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-413.0 196.0 89.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 13124: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-428.0 196.0 74.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 13124: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-444.0 196.0 58.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 13124: Processing areas...done (0) Building Faces...done (0) Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0 ** Executing... ** Command: "c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" -fast "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool" Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp reading c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.prt LoadPortals: couldn't read c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.prt ** Executing... ** Command: "c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp Setting up ray-trace acceleration structure... Done (1.45 seconds) 2621 faces 1 degenerate faces 661472 square feet [95252096.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2620 patches before subdivision 39912 patches after subdivision sun extent from map=0.000000 9 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17) transfers 1837043, max 804 transfer lists: 14.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(118621, 111142, 50298) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(26685, 23612, 11095) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(7496, 6452, 3070) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(2617, 2239, 978) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(863, 724, 300) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(308, 257, 98) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(108, 89, 31) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(40, 32, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(15, 12, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(5, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(2, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0356 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 412/8192 4944/98304 ( 5.0%) brushsides 2595/65536 20760/524288 ( 4.0%) planes 1634/65536 32680/1310720 ( 2.5%) vertexes 4298/65536 51576/786432 ( 6.6%) nodes 1594/65536 51008/2097152 ( 2.4%) texinfos 601/12288 43272/884736 ( 4.9%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2621/65536 146776/3670016 ( 4.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1266/65536 70896/3670016 ( 1.9%) leaves 1612/65536 51584/2097152 ( 2.5%) leaffaces 3088/65536 6176/131072 ( 4.7%) leafbrushes 1199/65536 2398/131072 ( 1.8%) areas 3/256 24/2048 ( 1.2%) surfedges 17579/512000 70316/2048000 ( 3.4%) edges 10160/256000 40640/1024000 ( 4.0%) LDR worldlights 9/8192 792/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 236/32768 2360/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3666/65536 7332/131072 ( 5.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1440564/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 100903/16777216 ( 0.6%) entdata [variable] 10170/393216 ( 2.6%) LDR ambient table 1612/65536 6448/262144 ( 2.5%) HDR ambient table 1612/65536 6448/262144 ( 2.5%) LDR leaf ambient 6817/65536 190876/1835008 (10.4%) HDR leaf ambient 1612/65536 45136/1835008 ( 2.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7770 ( 0.0%) pakfile [variable] 174535/0 ( 0.0%) physics [variable] 153776/4194304 ( 3.7%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 7277 Writing c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp 1 minute, 24 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp" "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2\maps\Pool.bsp" ** Executing... ** Command: c:\program files\valve\steam\steam.exe ** Parameters: -applaunch 220 -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" +map "Pool"
**** leaked **** and also Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0 Sky_camera is inside of a brush. For the leak, do map>loadpoint file and patch the whole where the red line leads to. Displacements, entities, and water do not patch the whole.
[QUOTE=Firegod522;24140015]**** leaked **** and also Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0 Sky_camera is inside of a brush. For the leak, do map>loadpoint file and patch the whole where the red line leads to. Displacements, entities, and water do not patch the whole.[/QUOTE] where do i type "map>loadpoint file"
You don't type it, its on the top tool bar.
[QUOTE=hamer;24140208]where do i type "map>loadpoint file"[/QUOTE] you dont type that anywhere.
[QUOTE=Firegod522;24140317]You don't type it, its on the top tool bar.[/QUOTE] oh ok thanks [editline]03:53PM[/editline] [QUOTE=Firegod522;24140317]You don't type it, its on the top tool bar.[/QUOTE] and one more thing. when i went to load pointfile, the red line showed up, but it just led to someplace out of the map. how do I patch the hole?
[QUOTE=hamer;24140330]and one more thing. when i went to load pointfile, the red line showed up, but it just led to someplace out of the map. how do I patch the hole?[/QUOTE] Leaks can also be caused by objects placed outside of the map's boundaries.
[QUOTE=Firegod522;24140015]**** leaked **** and also Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0 Sky_camera is inside of a brush. For the leak, do map>loadpoint file and patch the whole where the red line leads to. Displacements, entities, and water do not patch the whole.[/QUOTE] Thanks works great now
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