I have been building a map on hammer that I have put some work into, and i'm having a problem with it. When I compile the map and test run it, the things that I just added don't show up. PLEASE HELP!!!!!
Post the compile log.
[QUOTE=IronPhoenix;24139619]Post the compile log.[/QUOTE]
Here's the compile log
** Executing...
** Command: "c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.vmf
Could not locate 'GameData' key in c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/pool/perftest/blendrockdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity sky_camera (-1.00 19.00 -2006.78) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-413.0 196.0 89.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 13124:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-428.0 196.0 74.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 13124:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-444.0 196.0 58.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 13124:
Processing areas...done (0)
Building Faces...done (0)
Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0
** Executing...
** Command: "c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" -fast "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp
reading c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp
Setting up ray-trace acceleration structure... Done (1.45 seconds)
2621 faces
1 degenerate faces
661472 square feet [95252096.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2620 patches before subdivision
39912 patches after subdivision
sun extent from map=0.000000
9 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (17)
transfers 1837043, max 804
transfer lists: 14.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(118621, 111142, 50298)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(26685, 23612, 11095)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(7496, 6452, 3070)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2617, 2239, 978)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(863, 724, 300)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(308, 257, 98)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(108, 89, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(40, 32, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(15, 12, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(5, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(2, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0356 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 412/8192 4944/98304 ( 5.0%)
brushsides 2595/65536 20760/524288 ( 4.0%)
planes 1634/65536 32680/1310720 ( 2.5%)
vertexes 4298/65536 51576/786432 ( 6.6%)
nodes 1594/65536 51008/2097152 ( 2.4%)
texinfos 601/12288 43272/884736 ( 4.9%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2621/65536 146776/3670016 ( 4.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1266/65536 70896/3670016 ( 1.9%)
leaves 1612/65536 51584/2097152 ( 2.5%)
leaffaces 3088/65536 6176/131072 ( 4.7%)
leafbrushes 1199/65536 2398/131072 ( 1.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 17579/512000 70316/2048000 ( 3.4%)
edges 10160/256000 40640/1024000 ( 4.0%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 236/32768 2360/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3666/65536 7332/131072 ( 5.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1440564/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 100903/16777216 ( 0.6%)
entdata [variable] 10170/393216 ( 2.6%)
LDR ambient table 1612/65536 6448/262144 ( 2.5%)
HDR ambient table 1612/65536 6448/262144 ( 2.5%)
LDR leaf ambient 6817/65536 190876/1835008 (10.4%)
HDR leaf ambient 1612/65536 45136/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7770 ( 0.0%)
pakfile [variable] 174535/0 ( 0.0%)
physics [variable] 153776/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7277
Writing c:\program files\valve\steam\steamapps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp
1 minute, 24 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\clevelandballer\sourcesdk_content\hl2\mapsrc\Pool.bsp" "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2\maps\Pool.bsp"
** Executing...
** Command: c:\program files\valve\steam\steam.exe
** Parameters: -applaunch 220 -game "c:\program files\valve\steam\steamapps\clevelandballer\half-life 2\hl2" +map "Pool"
**** leaked ****
and also
Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0
Sky_camera is inside of a brush.
For the leak, do map>loadpoint file and patch the whole where the red line leads to. Displacements, entities, and water do not patch the whole.
[QUOTE=Firegod522;24140015]**** leaked ****
and also
Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0
Sky_camera is inside of a brush.
For the leak, do map>loadpoint file and patch the whole where the red line leads to. Displacements, entities, and water do not patch the whole.[/QUOTE]
where do i type "map>loadpoint file"
You don't type it, its on the top tool bar.
[QUOTE=hamer;24140208]where do i type "map>loadpoint file"[/QUOTE]
you dont type that anywhere.
[QUOTE=Firegod522;24140317]You don't type it, its on the top tool bar.[/QUOTE]
oh ok thanks
[editline]03:53PM[/editline]
[QUOTE=Firegod522;24140317]You don't type it, its on the top tool bar.[/QUOTE]
and one more thing. when i went to load pointfile, the red line showed up, but it just led to someplace out of the map. how do I patch the hole?
[QUOTE=hamer;24140330]and one more thing. when i went to load pointfile, the red line showed up, but it just led to someplace out of the map. how do I patch the hole?[/QUOTE]
Leaks can also be caused by objects placed outside of the map's boundaries.
[QUOTE=Firegod522;24140015]**** leaked ****
and also
Error! Entity sky_camera in solid volume! at 0.0 5.0 0.0
Sky_camera is inside of a brush.
For the leak, do map>loadpoint file and patch the whole where the red line leads to. Displacements, entities, and water do not patch the whole.[/QUOTE]
Thanks works great now
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