I'm trying to make a chronometer in my tf2 map and so I could see the results on a screen. I currently have no idea on how to do that.
Basically I'm trying to do this:
[img]http://img221.imageshack.us/img221/7637/ssszdasd.jpg[/img]
Anyone have any ideas on how to do this?
So you pretty much want a stop watch?
[QUOTE=Firegod522;25706835]So you pretty much want a stop watch?[/QUOTE]
Yep.
[editline]29th October 2010[/editline]
Well, I just found a tutorial at Interlopers about this: [url]http://www.interlopers.net/tutorials/19885[/url]
but its not what I'm looking for. This looks like some hard business. Maybe there is a way doing this with custom textures or console?
Also, I made these textures for the numbers:
[img]http://img89.imageshack.us/img89/158/ssszi.jpg[/img]
If anyone has any idea on how to make this, please post it, I would be very grateful. And for now I'm off to bed, will check this thread tomorrow.
Make the trigger activate a '1 brush' with a delay of 1 second and a '2 brush' with a delay of 2 seconds, and so on.
Then make the '.1 brush' use 0.1 delay....
So on so on.
[QUOTE=MaxR;25716005]Make the trigger activate a '1 brush' with a delay of 1 second and a '2 brush' with a delay of 2 seconds, and so on.
Then make the '.1 brush' use 0.1 delay....
So on so on.[/QUOTE]
Will try.
Alright, this method is working out quite well, almost done with the first line.
I have one problem now, once the first line finishes counting from 0 to 9 it doesn't reset to 0 to go on again:
[img]http://img199.imageshack.us/img199/1679/pantsq.jpg[/img]
How can I reset it to 0 again?
I figured out everything, works like a bastard. Ill post a prefab as soon as I finish polishing it.
Working like a bastard is a good thing?
[QUOTE=MaxR;25721450]Working like a bastard is a good thing?[/QUOTE]
Yes. :v:
[editline]29th October 2010[/editline]
Here: [url]http://filesmelt.com/downloader/stopwatch.rar[/url] feel free to use it. Also, I haven't tested it completely, I mean it runs great, but I didn't watch it to run through all those 99 minutes, so if you find any bugs just let me know.
[media]http://www.youtube.com/watch?v=9WCLyN41hPo[/media]
Merge the textures into one VTF, then use the same concept as the clock in Portal.
[QUOTE=MaxR;25721450]Working like a bastard is a good thing?[/QUOTE]
Funny.. I said that about my 2 foot gauge railroad track curves "They look nasty and work like a bastard child" lol
but they do work, oh well future holds the fine tuning and smoothing of them out more..
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