Left 4 Dead -Blood Harvest - 3rd Level Ported to Gmod
9 replies, posted
[U][B]Shitty Lights Version![/B][/U]
Ah hem.....Gentlemen
I present to you Blood Harvest's 3rd map.
This one used fast compile, because it took atleast 3 hours before I decided to change the type. But it still looks okay.
I'll just cut to the chase...
[B]Requirements[/B]
------------
[U][B]Left 4 Dead[/B][/U]
Garry's Mod
A Decent Computer
Of Course: A Brain that knows how to read.
[U]OPTIONAL!![/U]
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Gm_Mount2
( [URL]http://www.facepunch.com/threads/896910-gm_mount2-Use-any-source-engine-content-in-GMod)[/URL]
[B]Installation Instructions[/B]
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can be found at [URL]http://www.facepunch.com/threads/849989-L4D-s-No-Mercy-Street-(apartments)-map-ported-to-Garry-s-Mod.[/URL]
[B]Bugs[/B]
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-May lag on lower-end computers, if that happens, try and turn off the fog.
-If you walls/floors have a sheen of pink/black, then enter mat_specular 0 in the console. {To get to the console, go into Options>Controls>Advanced>Enabled Developer Console}
-I may have left a couple infected climbs.
-If you get wierd models stuck in the air, then I messed up on the prop_statics
-NOTE: It's either that, or it's because I have L4D2 and L4D mounted.
-Some models such as the safe room doors and the water tower thing has been phonged to shit, just don't notice it.
-May have a couple lag spikes here and there.....MAY!!!1
Now for the pics
[URL="http://img264.imageshack.us/i/l4dfarm03bridge0001.jpg/"][IMG]http://img264.imageshack.us/img264/1743/l4dfarm03bridge0001.th.jpg[/IMG][/URL][URL="http://img339.imageshack.us/i/l4dfarm03bridge0002.jpg/"][IMG]http://img339.imageshack.us/img339/6642/l4dfarm03bridge0002.th.jpg[/IMG][/URL][URL="http://img252.imageshack.us/i/l4dfarm03bridge0000.jpg/"][IMG]http://img252.imageshack.us/img252/4143/l4dfarm03bridge0000.th.jpg[/IMG][/URL][URL="http://img7.imageshack.us/i/l4dfarm03bridge0003.jpg/"][IMG]http://img7.imageshack.us/img7/6407/l4dfarm03bridge0003.th.jpg[/IMG][/URL]
[URL="http://img820.imageshack.us/i/l4dfarm03bridge0004.jpg/"][IMG]http://img820.imageshack.us/img820/4826/l4dfarm03bridge0004.th.jpg[/IMG][/URL][URL="http://img163.imageshack.us/i/l4dfarm03bridge0005.jpg/"][IMG]http://img163.imageshack.us/img163/3576/l4dfarm03bridge0005.th.jpg[/IMG][/URL]
DL Link: [URL]http://www.garrysmod.org/downloads/?a=view&id=113348[/URL]
Leave comments and tips on improvements....Wait long enough and on the weekend I might use normal.
Got the first level to compile...Heres some pics and comments. Please note this is the [B]first[/B] time I've compiled Hilltop.
As you can see, fast compile still does wonders with the lighting.
[URL="http://img40.imageshack.us/i/l4dfarm01hilltop0000.jpg/"][IMG]http://img40.imageshack.us/img40/7924/l4dfarm01hilltop0000.th.jpg[/IMG][/URL][URL="http://img684.imageshack.us/i/l4dfarm01hilltop0007.jpg/"][IMG]http://img684.imageshack.us/img684/3046/l4dfarm01hilltop0007.th.jpg[/IMG][/URL][URL="http://img824.imageshack.us/i/l4dfarm01hilltop0001.jpg/"][IMG]http://img824.imageshack.us/img824/6835/l4dfarm01hilltop0001.th.jpg[/IMG][/URL]
Shit...I missed one.
[URL="http://img10.imageshack.us/i/l4dfarm01hilltop0003.jpg/"][IMG]http://img10.imageshack.us/img10/9594/l4dfarm01hilltop0003.th.jpg[/IMG][/URL]
And the tiniest fire in the [B]World. [removing it in next compile.][/B]
[URL="http://img84.imageshack.us/i/l4dfarm01hilltop0002o.jpg/"][IMG]http://img84.imageshack.us/img84/4656/l4dfarm01hilltop0002o.th.jpg[/IMG][/URL]
The Safe Room
[U][URL="http://img19.imageshack.us/i/l4dfarm01hilltop0006.jpg/"][IMG]http://img19.imageshack.us/img19/9748/l4dfarm01hilltop0006.th.jpg[/IMG][/URL][/U]
[U]The last part of this edit is to show you guys the l4d2 hotel:[/U]
[URL="http://img259.imageshack.us/i/c1m1hotel20003.jpg/"][IMG]http://img259.imageshack.us/img259/2505/c1m1hotel20003.th.jpg[/IMG][/URL]
[URL="http://img808.imageshack.us/i/c1m1hotel20002.jpg/"][IMG]http://img808.imageshack.us/img808/2913/c1m1hotel20002.th.jpg[/IMG][/URL]
[URL="http://img541.imageshack.us/i/c1m1hotel20000.jpg/"][IMG]http://img541.imageshack.us/img541/9938/c1m1hotel20000.th.jpg[/IMG][/URL]
[URL="http://img820.imageshack.us/i/c1m1hotel20001.jpg/"][IMG]http://img820.imageshack.us/img820/1122/c1m1hotel20001.th.jpg[/IMG][/URL]
Took me a second to recognize it.
[INDENT]L4D's Greenhouse is on Garrysmod.org!
Mirror errors will get a Filefront link.
[URL="http://www.garrysmod.org/downloads/?a=view&id=114833"][COLOR=#114477]http://www.garrysmod.org/downloads/?a=view&id=114833[/COLOR][/URL] [/INDENT]
Once again.. I need L4D -.-
Its a bitch having l4d2 when everyone is porting maps from l4d1 -.-
[QUOTE=Araknid;26132319]Once again.. I need L4D -.-
Its a bitch having l4d2 when everyone is porting maps from l4d1 -.-[/QUOTE]
Heh heh, well if l4d2 wasn't version 21 I would have a few up here. Besides, These ones are practically done for me.
[EDIT]:Can't believe I actually tried to make a L4D2 one work......White shit, fullbright[sort of] and broken skybox everywhere.
hey man, if i mounted Gm_mount2 then I cant fix any phong about l4d models?
weapons cars like that?
[QUOTE=Rethill34;26132649]Heh heh, well if l4d2 wasn't version 21 I would have a few up here. Besides, These ones are practically done for me.
[EDIT]:Can't believe I actually tried to make a L4D2 one work......White shit, fullbright[sort of] and broken skybox everywhere.[/QUOTE]
I didn't even manage to load it with Hammer, instantly crashing it.
Glorious. Many thanks Rethill34:smile:
The lights on most of the L4D ports stand out. They are very good.
[QUOTE=LamilRobert;26137047]hey man, if i mounted Gm_mount2 then I cant fix any phong about l4d models?
weapons cars like that?[/QUOTE]
It fixes it automatically. One thing tho, the weapons still have some phong on them, so I must've found a model pack containing l4d2 weapons AND the l4d1 weps, just without the eye-raping phong.
[editline]18th November 2010[/editline]
[QUOTE=bubbagamer;26139665]I didn't even manage to load it with Hammer, instantly crashing it.[/QUOTE]
Someone on steampowered had managed to get some l4d2 vmfs into l4d1 hammer. I took the hotel, added and converted the materials for it, and removed as many incompatible entities as I could find. When I started it up.....well, you know the rest.
[editline]18th November 2010[/editline]
[QUOTE=Rastifan;26140143]Glorious. Many thanks Rethill34:smile:
The lights on most of the L4D ports stand out. They are very good.[/QUOTE]
Yea, just imagine this on the normal lighting compile.
L4D's Greenhouse is on Garrysmod.org!
Mirror errors will get a Filefront link.
[URL]http://www.garrysmod.org/downloads/?a=view&id=114833[/URL]
Does this map also have the weird error were super DoF darkens everything?
[QUOTE=The Combine;26713418]Does this map also have the weird error were super DoF darkens everything?[/QUOTE]
Dunno, I never use it. I just go with Simple for some reason.
I've never really understood what Super DoF was supposed to do, it just seemed to similar to simple, just with lag.
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