Combining worldVertexTransition and lightmappedGeneric
9 replies, posted
Hello!
I am trying to make blend texture of gm_construct/grass and other, regular texture.
I managed to make blending between gm_construct/grass1 or 2 with another one but gm_construct/grass is a LightmappedGeneric texture therefore I failed as I have no expiriance with creating any textures.
Could anybody create texture file for me or tell me how to do so please?
What are you asking exactly? You typed it very confusingly.
Ah, sorry for crap writing, I was in hurry.
I want to make gm_construct/grass blendable with another one.
So I can paint alpha between grass and snow.
Thanks
You can't blend a blend texture.
By that I mean you can't have 3 textures blended together as one. You need to make each one manually.
(grass 1 with snow)
(grass 2 with snow)
(grass 1 with grass 2)
So should that work?
[code]
"worldvertextransition"
{
"$basetexture" "nature/snowfloor003a"
"$basetexture2" "gm_construct/grass"
"$surfaceprop" "grass"
"$surfaceprop2" "grass"
}
[/code]
It doesn't. Snow shows up well but I see gay squares instead of grass.
"$basetexture2" "gm_construct/grass2" does work but there is no cloud shadows on it.
This is gm_construct/grass:
[code]
"LightmappedGeneric"
{
"$basetexture" "gm_construct/grass1"
"$basetexture2" "gm_construct/grass2"
//"$bumpmap" "gm_construct/grassnormal"
"$surfaceprop" "grass"
"$surfaceprop2" "grass"
// If there was a detailtransform, we could probably scroll the clouds
"$detail" "gm_construct/grass_clouds"
"$detailscale" "0.03"
}
[/code]
[QUOTE=sebi99;26288242]So should that work?
[code]
"worldvertextransition"
{
"$basetexture" "nature/snowfloor003a"
"$basetexture2" "gm_construct/grass"
"$surfaceprop" "grass"
"$surfaceprop2" "grass"
}
[/code]
It doesn't. Snow shows up well but I see gay squares instead of grass.
"$basetexture2" "gm_construct/grass2" does work but there is no cloud shadows on it.
This is gm_construct/grass:
[code]
"LightmappedGeneric"
{
"$basetexture" "gm_construct/grass1"
"$basetexture2" "gm_construct/grass2"
//"$bumpmap" "gm_construct/grassnormal"
"$surfaceprop" "grass"
"$surfaceprop2" "grass"
// If there was a detailtransform, we could probably scroll the clouds
"$detail" "gm_construct/grass_clouds"
"$detailscale" "0.03"
}
[/code][/QUOTE]
Screenshots?
[media]http://img543.imageshack.us/img543/6817/screengh.jpg[/media]
I want to blend nicely to gm_construct/grass form snow.
Bro you can only blend .vtf files together, not .vmt and .vtf. so you can't blend gm_construct/grass with the snow texture.
I told you, you have to do something like this
[code]"LightmappedGeneric"
{
"$basetexture" "gm_construct/grass1"
"$basetexture2" "nature/snowfloor003a"
//"$bumpmap" "gm_construct/grassnormal"
"$surfaceprop" "grass"
"$surfaceprop2" "snow"
// If there was a detailtransform, we could probably scroll the clouds
"$detail" "gm_construct/grass_clouds"
"$detailscale" "0.03"
}[/code]
Then
[code]"LightmappedGeneric"
{
"$basetexture" "gm_construct/grass2"
"$basetexture2" "nature/snowfloor003a"
//"$bumpmap" "gm_construct/grassnormal"
"$surfaceprop" "grass"
"$surfaceprop2" "snow"
// If there was a detailtransform, we could probably scroll the clouds
"$detail" "gm_construct/grass_clouds"
"$detailscale" "0.03"
}[/code]
Oh, thanks very much.
Snip due to too late,
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