So I have a very simple atmospheric map I am making and everything was going extremely well until I created my 3D skybox. This is the first 3D one I have ever made and once I created it, it turned out just fine but my actual map sudden suffered a major problem when I recompiled to test. It seems that my light_env, which is the only light I have or need in my map, lights the 3D skybox and everything in it, but no longer lights my actual map. When I compile it, the map is all black and at first I thought it was a texture error but my flashlight lights everything up still and adding simple light entities confirmed this. It just happens that the map itself is pitch black because the light_env no longer shines into the map, only in the 3d skybox.
Is there some screw up I did that can cause this? Is it a common problem? I tried copying my env_sun and light_env to the 3D skybox so both my map and skybox had them in it but this did not fix the problem. If needed I can post pics and compile logs.
Remove your scaled down reference geometry, they're casting a shadow on the rest of the map.
I don't think there is any left but I'll take a really close look.
[editline]07:41PM[/editline]
Right I found the problem. It was not a shadow cast by reference geometry, it was a shadow cast by one of the long cables on the skybox citadel model I had. I was at JUST the perfect angle that it covered my world. I can't beleive it lol
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