• Lighting error after creation of 3D skybox
    4 replies, posted
So I have a very simple atmospheric map I am making and everything was going extremely well until I created my 3D skybox. This is the first 3D one I have ever made and once I created it, it turned out just fine but my actual map sudden suffered a major problem when I recompiled to test. It seems that my light_env, which is the only light I have or need in my map, lights the 3D skybox and everything in it, but no longer lights my actual map. When I compile it, the map is all black and at first I thought it was a texture error but my flashlight lights everything up still and adding simple light entities confirmed this. It just happens that the map itself is pitch black because the light_env no longer shines into the map, only in the 3d skybox. Is there some screw up I did that can cause this? Is it a common problem? I tried copying my env_sun and light_env to the 3D skybox so both my map and skybox had them in it but this did not fix the problem. If needed I can post pics and compile logs.
Compile log.
Here it is. [code] materialPath: c:\program files\steam\steamapps\jasper\half-life 2 episode two\ep2\materials Loading C:\Documents and Settings\JD\Desktop\Source Modding\Source Mapping\c17_rain.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\jasper\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\JD\Desktop\Source Modding\Source Mapping\c17_rain.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10698 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 42 texinfos to 22 Reduced 15 texdatas to 12 (416 bytes to 307) Writing C:\Documents and Settings\JD\Desktop\Source Modding\Source Mapping\c17_rain.bsp 1 second elapsed 2 threads reading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp reading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.prt 17 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 257 Average clusters visible: 15 Building PAS... Average clusters audible: 15 visdatasize:242 compressed from 272 writing c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 336 faces 3391485 square feet [488373888.00 square inches] 6 Displacements 606 Square Feet [87379.88 Square Inches] 336 patches before subdivision 2328 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 160436, max 219 transfer lists: 1.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0013 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 26/8192 312/98304 ( 0.3%) brushsides 156/65536 1248/524288 ( 0.2%) planes 134/65536 2680/1310720 ( 0.2%) vertexes 381/65536 4572/786432 ( 0.6%) nodes 402/65536 12864/2097152 ( 0.6%) texinfos 22/12288 1584/884736 ( 0.2%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 1734/0 34680/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 2351/0 2351/0 ( 0.0%) faces 336/65536 18816/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 65/65536 3640/3670016 ( 0.1%) leaves 409/65536 13088/2097152 ( 0.6%) leaffaces 330/65536 660/131072 ( 0.5%) leafbrushes 257/65536 514/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 1632/512000 6528/2048000 ( 0.3%) edges 895/256000 3580/1024000 ( 0.3%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 63488/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 242/16777216 ( 0.0%) entdata [variable] 4535/393216 ( 1.2%) LDR ambient table 409/65536 1636/262144 ( 0.6%) HDR ambient table 409/65536 1636/262144 ( 0.6%) LDR leaf ambient 570/65536 15960/1835008 ( 0.9%) HDR leaf ambient 409/65536 11452/1835008 ( 0.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1682 ( 0.1%) pakfile [variable] 212301/0 ( 0.0%) physics [variable] 10698/4194304 ( 0.3%) physics terrain [variable] 2380/1048576 ( 0.2%) Level flags = 0 Total triangle count: 700 Writing c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 14 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 336 faces 3391485 square feet [488373888.00 square inches] 6 Displacements 606 Square Feet [87379.88 Square Inches] 336 patches before subdivision 2328 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 160436, max 219 transfer lists: 1.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0013 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 26/8192 312/98304 ( 0.3%) brushsides 156/65536 1248/524288 ( 0.2%) planes 134/65536 2680/1310720 ( 0.2%) vertexes 381/65536 4572/786432 ( 0.6%) nodes 402/65536 12864/2097152 ( 0.6%) texinfos 22/12288 1584/884736 ( 0.2%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 1734/0 34680/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 2351/0 2351/0 ( 0.0%) faces 336/65536 18816/3670016 ( 0.5%) hdr faces 336/65536 18816/3670016 ( 0.5%) origfaces 65/65536 3640/3670016 ( 0.1%) leaves 409/65536 13088/2097152 ( 0.6%) leaffaces 330/65536 660/131072 ( 0.5%) leafbrushes 257/65536 514/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 1632/512000 6528/2048000 ( 0.3%) edges 895/256000 3580/1024000 ( 0.3%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 63488/0 ( 0.0%) HDR lightdata [variable] 63488/0 ( 0.0%) visdata [variable] 242/16777216 ( 0.0%) entdata [variable] 4535/393216 ( 1.2%) LDR ambient table 409/65536 1636/262144 ( 0.6%) HDR ambient table 409/65536 1636/262144 ( 0.6%) LDR leaf ambient 570/65536 15960/1835008 ( 0.9%) HDR leaf ambient 570/65536 15960/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1682 ( 0.1%) pakfile [variable] 212301/0 ( 0.0%) physics [variable] 10698/4194304 ( 0.3%) physics terrain [variable] 2380/1048576 ( 0.2%) Level flags = 0 Total triangle count: 700 Writing c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 14 seconds elapsed materialPath: c:\program files\steam\steamapps\jasper\half-life 2 episode two\ep2\materials Loading C:\Documents and Settings\JD\Desktop\Source Modding\Source Mapping\c17_rain.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\jasper\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\JD\Desktop\Source Modding\Source Mapping\c17_rain.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (10994 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 42 texinfos to 22 Reduced 15 texdatas to 12 (416 bytes to 307) Writing C:\Documents and Settings\JD\Desktop\Source Modding\Source Mapping\c17_rain.bsp 1 second elapsed 2 threads reading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp reading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.prt 17 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 257 Average clusters visible: 15 Building PAS... Average clusters audible: 15 visdatasize:242 compressed from 272 writing c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 336 faces 3391485 square feet [488373888.00 square inches] 6 Displacements 606 Square Feet [87379.88 Square Inches] 336 patches before subdivision 2328 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 160436, max 219 transfer lists: 1.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0021 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 27/8192 324/98304 ( 0.3%) brushsides 162/65536 1296/524288 ( 0.2%) planes 134/65536 2680/1310720 ( 0.2%) vertexes 381/65536 4572/786432 ( 0.6%) nodes 402/65536 12864/2097152 ( 0.6%) texinfos 22/12288 1584/884736 ( 0.2%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 1734/0 34680/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 2351/0 2351/0 ( 0.0%) faces 336/65536 18816/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 65/65536 3640/3670016 ( 0.1%) leaves 409/65536 13088/2097152 ( 0.6%) leaffaces 330/65536 660/131072 ( 0.5%) leafbrushes 265/65536 530/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 1632/512000 6528/2048000 ( 0.3%) edges 895/256000 3580/1024000 ( 0.3%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 63488/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 242/16777216 ( 0.0%) entdata [variable] 4535/393216 ( 1.2%) LDR ambient table 409/65536 1636/262144 ( 0.6%) HDR ambient table 409/65536 1636/262144 ( 0.6%) LDR leaf ambient 570/65536 15960/1835008 ( 0.9%) HDR leaf ambient 409/65536 11452/1835008 ( 0.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1682 ( 0.1%) pakfile [variable] 212301/0 ( 0.0%) physics [variable] 10994/4194304 ( 0.3%) physics terrain [variable] 2380/1048576 ( 0.2%) Level flags = 0 Total triangle count: 700 Writing c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 15 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 336 faces 3391485 square feet [488373888.00 square inches] 6 Displacements 606 Square Feet [87379.88 Square Inches] 336 patches before subdivision 2328 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 160436, max 219 transfer lists: 1.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 27/8192 324/98304 ( 0.3%) brushsides 162/65536 1296/524288 ( 0.2%) planes 134/65536 2680/1310720 ( 0.2%) vertexes 381/65536 4572/786432 ( 0.6%) nodes 402/65536 12864/2097152 ( 0.6%) texinfos 22/12288 1584/884736 ( 0.2%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 1734/0 34680/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 2351/0 2351/0 ( 0.0%) faces 336/65536 18816/3670016 ( 0.5%) hdr faces 336/65536 18816/3670016 ( 0.5%) origfaces 65/65536 3640/3670016 ( 0.1%) leaves 409/65536 13088/2097152 ( 0.6%) leaffaces 330/65536 660/131072 ( 0.5%) leafbrushes 265/65536 530/131072 ( 0.4%) areas 3/256 24/2048 ( 1.2%) surfedges 1632/512000 6528/2048000 ( 0.3%) edges 895/256000 3580/1024000 ( 0.3%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 63488/0 ( 0.0%) HDR lightdata [variable] 63488/0 ( 0.0%) visdata [variable] 242/16777216 ( 0.0%) entdata [variable] 4535/393216 ( 1.2%) LDR ambient table 409/65536 1636/262144 ( 0.6%) HDR ambient table 409/65536 1636/262144 ( 0.6%) LDR leaf ambient 570/65536 15960/1835008 ( 0.9%) HDR leaf ambient 570/65536 15960/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1682 ( 0.1%) pakfile [variable] 212301/0 ( 0.0%) physics [variable] 10994/4194304 ( 0.3%) physics terrain [variable] 2380/1048576 ( 0.2%) Level flags = 0 Total triangle count: 700 Writing c:\documents and settings\jd\desktop\source modding\source mapping\c17_rain.bsp 15 seconds elapsed [/code]
Remove your scaled down reference geometry, they're casting a shadow on the rest of the map.
I don't think there is any left but I'll take a really close look. [editline]07:41PM[/editline] Right I found the problem. It was not a shadow cast by reference geometry, it was a shadow cast by one of the long cables on the skybox citadel model I had. I was at JUST the perfect angle that it covered my world. I can't beleive it lol
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