• Something that can compile things for Propper outside hammer?
    7 replies, posted
Like VMex can decompile maps, is there a way to compile things for Propper without going into Hammer so it's less hassle to make it work?
Isn't there a propper.exe you extracted?
I can't remember. All I remember is having to manually (and painfully) set up Propper as a compile option in hammer.
[url]http://developer.valvesoftware.com/wiki/Propper#Making_a_prop[/url] Whats hard about this? [code]propper.exe -game $gamedir $path\$file[/code] [img]http://developer.valvesoftware.com/w/images/7/73/Running_propper.gif[/img]
Well it seems that when using propper I only get 3 random files in the source folder :saddowns:
Then you're doing it wrong. What are the chances that only your propper is malfunctioning as opposed to you setting it up wrong?
I realized that I had a Propper installed eons ago, but I never used it, so whilst it had been idling I had forgot that I had it. That's the part about when I meant it made only 3 random files.
You suck I'm going to shout at you on steam again and call you a frog again.
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