• Entity 1384 displacement, and it doesn't exist.
    6 replies, posted
Hi, I'm a basic user developing maps to be used on my servers. I've ran into a problem when compiling the map, apparently entity 1384 has a displacement, when I searched for the brush, it didn't exist. Here's my compiling log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.vmf" Valve Software - vbsp.exe (Jul 2 2015) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Error: displacement found on a(n) func_detail entity - not supported (entity 1384, brush 0) ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2" Valve Software - vvis.exe (Jul 2 2015) 4 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.bsp Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2" Valve Software - vrad.exe SSE (Jul 2 2015) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.bsp Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\achievement_brettschannel_turbov1_beta2.bsp" I'm using Hammer 4.1 build 6818, developing maps for Team Fortress 2.
[QUOTE=onebit;48263668]Turn off all visgroups other than displacements, select everything, and move it to world.[/QUOTE] I've turned off all the visgroups except for displacements, and I have my world's geometry. :/ [IMG]http://i.imgur.com/zQSPXkf.png[/IMG] I also don't get what you mean by "move it to world"
Same thing, Error: displacement found on a(n) func_detail entity - not supported (entity 1384, brush 0)
[QUOTE=onebit;48263800]Only turn on the func_detail group and look for a displacement.[/QUOTE] I found one, the grave area in turbo. However, I don't know what to set it as, the wiki says static, but I don't know. [editline]21st July 2015[/editline] Nevermind, I just set the visgroup to displacement and it ran.
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