• propper help
    19 replies, posted
I downloaded propper today, i made a map, with all the requited entities in it, then i ran the file through a batch file [code] @echo on cd C:\Program Files (x86)\Steam\steamapps\masonrulz\sourcesdk\bin\orangebox\ "C:\Program Files (x86)\steam\steamapps\masonrulz\sourcesdk\bin\orangebox\bin\propper.exe" -game "C:\Program Files (x86)\Steam\SteamApps\masonrulz\half-life 2\hl2" %1 @pause [/code] and i get this output [code] C:\Program Files (x86)\Steam\steamapps\masonrulz\half-life 2 episode two\ep2\maps>cd C:\Program Files (x86)\ Steam\steamapps\masonrulz\sourcesdk\bin\orangebox\ C:\Program Files (x86)\Steam\steamapps\masonrulz\sourcesdk\bin\orangebox>"C:\Program Files (x86)\steam\steam apps\masonrulz\sourcesdk\bin\orangebox\bin\propper.exe" -game "C:\Program Files (x86)\Steam\SteamApps\masonr ulz\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\masonrulz\half-life 2 episode two\ep2\maps\gene rator.vmf" Propper 0.23 by crazycarl. Adapted from vbsp.exe by Valve Software. (Jun 5 2010) 2 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\masonrulz\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\masonrulz\half-life 2 episode two\ep2\maps\generator.vmf ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Program Files (x86)\Steam\steamapps\masonrulz\half-life 2 episode two\ep2\maps\generator.bsp Building reference mesh... metal/citadel_metalwall078a - LightmappedGeneric Read successfully LightmappedGeneric converted to vertexlitgeneric. Could not open material C:\Program Files (x86)\Steam\SteamApps\masonrulz\half-life 2\hl2\materials/models/pr ops/generator/citadel_metalwall078a.vmt for writing! Make sure the directory exists. Press any key to continue . . . [/code] please help!
Whats the problem? [code]Could not open material C:\Program Files (x86)\Steam\SteamApps\masonrulz\half-life 2\hl2\materials/models/pr ops/generator/citadel_metalwall078a.vmt for writing! Make sure the directory exists.[/code] Also try propper 0.22 if it doesn't work.
if what dosent work? propper?
[QUOTE=masonrulz;24680527]if what dosent work? propper?[/QUOTE] No, your car battery. Yes Propper
it keeps having that same error, and i just cant seem to get it to work:/ no matter what material i use
Use the 0.22 version of propper.
Where can I download that?
[url=http://crazycarl.hl2sm.com/files/propper_0.22.zip]here[/url]
intertesting. now when i spawn a propper entity (there are MUCH fewer of them now) its values are in smartedit, and they are shown as obsolete signs....
Restart hammer.
ok, i found out that that versions of proppers entities are named differently. i try compiling it with the edited vbsp, and itdos the same thing that happened when i ran the newer version through it. that version also has a ton of less editing options, so im working on making the newer version now. anyone know what might be causing this? EDIT; this is the putput i get when i compile it from within hammer [code] ** Executing... ** Command: propper.exe ** Parameters: propper.exe -game "c:\program files (x86)\steam\steamapps\masonrulz\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\masonrulz\half-life 2 episode two\ep2\maps\generator " Propper 0.22 by crazycarl. Adapted from vbsp.exe by Valve Software. (Jan 4 2010) Command line: "propper.exe" "propper.exe" "-game" "c:\program files (x86)\steam\steamapps\masonrulz\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\masonrulz\half-life 2 episode two\ep2\maps\generator " usage : propper [options...] mapfile example: propper -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -low : Run as an idle-priority process. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. [/code]
Bump, I seriously need help with this :/
You downloaded the orangebox version right?
I downloaded ALL versions from the wiki.
[QUOTE=masonrulz;24816274]I downloaded ALL versions from the wiki.[/QUOTE] Did you install every version?
Yes, I merged the downloaded version of the sourcesdk folder into my sourcesdk colder as it told me. I have the entities and everything as well.
Bumpty bump bump :/
Here is what you do for Propper. Do not make a MAP but make your prop with Propper and then add the OP\ptions entity and if you want it to be a physics prop, add the physics entity. Do not create a map and then the props and have the entities required. I am not really fully understanding what you are saying, but this is where I am coming from. Google Propper and find the Wiki page on how to do it. Also, if you check my youtube page soon I will have a tutorial up on it for the propper. My new mega map has a LOT of physics props in it so I use propper quite often for I cannot work Milkshape for my fucking life lol. If you need more help or more defined help, add me on Steam. Username SiloSloth
i did all of that. i watched the vid around 4 times. i followed it to the WORD (cept during the instillation phaze, as it used an older version of the download, i just followed the wikis instruction for instillation) and it just dosent work D:
bump :/ still cant get it to work
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