• Custom texture problem
    5 replies, posted
Ok, so i have a really annoying problem with the level im trying to make. I'm making a snowboarding pack 3 (finally since my snowboarding pack 2 came out 2 years ago) and im trying to get some custom textures to work properly. The problem is they look fine when i'm just walking around and looking at them, but when i take out the camera tool, suddenly all the orange textures turn black. This is really annoying because one of the main points of the level is to make pictures. If anyone has any idea what could be causing this i'd like to know. When i compiled the map i put vbsp on normal, vvis on fast (just so it doesnt take 500 years to compile for a test run, but if this is the problem i'd be grateful), and vrad on normal (no hdr yet). Here are some pictures of my problem. How it should look: [url]http://www.mediafire.com/i/?tym4p1u4ncrkfn5[/url] How it does look: [url]http://www.mediafire.com/i/?q44f5ply8u9w3rg[/url]
Could be from an addon. Can you post one of the .vmt of the texture.
[QUOTE=Firegod522;25514500]Could be from an addon. Can you post one of the .vmt of the texture.[/QUOTE] Here is the .vmt: [url]http://www.mediafire.com/?c7ewukjv6lds8up[/url]
Wow. [code]"vertexLitGeneric" { $basetexture "snowboarding/orange" $surfaceprop "metal" }[/code] You could of done that. Change it to [code] "LightMappedGeneric" { $basetexture "snowboarding/orange" $surfaceprop "metal" }[/code] Problem solved.
[QUOTE=Firegod522;25514834]Wow. [code]"vertexLitGeneric" { $basetexture "snowboarding/orange" $surfaceprop "metal" }[/code] You could of done that. Change it to [code] "LightMappedGeneric" { $basetexture "snowboarding/orange" $surfaceprop "metal" }[/code] Problem solved.[/QUOTE] Oh dumb... i looked at the .vmt files again and all the textures that went black were vertexLiGeneric. All the ones that worked were LightMappedGeneric. Hah, i never noticed the problem on my last map because i didnt run vrad. Thanks!
Looks bad :/ wish i could help, never experienced it myself.
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