• Question about Nightmare House 2 map
    2 replies, posted
In one of the levels in Nightmare House 2 you're walking down a hallway with an empty wall on the other side with nothing else. As soon as you approach the end of the hallway the screen blurs and the wall flies backwards, expanding the hallway. Can someone explain to me how you can expand a part of the map on a trigger? (Or link to something if it's a long explanation)
[QUOTE=themeatsword;37967826]In one of the levels in Nightmare House 2 you're walking down a hallway with an empty wall on the other side with nothing else. As soon as you approach the end of the hallway the screen blurs and the wall flies backwards, expanding the hallway. Can someone explain to me how you can expand a part of the map on a trigger? (Or link to something if it's a long explanation)[/QUOTE] func_movelinear.
i feel tracktrain and button and even door is more feature filled and useful in some regard than to using a movelinear
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