• Adding a model to a map.
    3 replies, posted
Hello, I am making a map for gmod in hammer and I have a cookie model, I need to know the best way of using it for my gamemode by having it in the map, I have tried adding an entity (prop_static) into my map, but I am unsure of how to set a texture to it.
with the prop_static you slect the model in the World Model part there no need to set a texture, If te model don't show up when you set it look at the model info tab and check it can be used as a prop_static and not just a prop_dynamic or prop_physics if it is you'll have to use an override with the model to make it static
Steam>SteamSchnapps>common>GarrysMod>garrysmod>Models>Randomfoldername Drop your cookie model into the randomfoldername. It can be whatever name you want Then open the gmod hammer and create a prop_static entity in the world, and find your model in the world model browser. Hope I helped
first, the model [U]must[/U] be in the .mdl format, you can find tutorials on all that second, the texture has to have both a .vtf and .vmt to work properly, which you can also find tutorials on [editline]22nd July 2015[/editline] after that put the vtf/vmt in the materials folder and the .mdl in the models folder
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