I need some help with my map, as I've been wanting to get it on a public release for my server. I have compiled it, but there's tons of issues,
Can anyone possibly help with this or point out what's wrong? Here is a compile log:
[QUOTE]
materialPath: c:\program files\steam\steamapps\usename\half-life 2\hl2\materials
Loading C:\Users\Thunder BoY\Desktop\d_sc_te_st_42_d_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\usename\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/d_sc_te_st_42_d_d/stone/blendplast_stone01_wvt_patch
Patching WVT material: maps/d_sc_te_st_42_d_d/gmserver/blendmudriver_wvt_patch
Patching WVT material: maps/d_sc_te_st_42_d_d/gmserver/blendgrassdirt_wvt_patch
Patching WVT material: maps/d_sc_te_st_42_d_d/nature/blendgraveldirt01_wvt_patch
Patching WVT material: maps/d_sc_te_st_42_d_d/gmserver/blend_stonefloor_dirt_wvt_patch
Patching WVT material: maps/d_sc_te_st_42_d_d/nature/blendgrassdirt01_noprop_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity trigger_flag_goal (1089.00 -6330.00 47.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 196 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: -12831.999023 -752.000000 -305.000000
Bad surface extents point: -14056.000000 -502.500824 -305.000000
Bad surface extents point: -13760.000000 250.499954 -305.000000
Bad surface extents point: -12535.999023 1.000000 -305.000000
Bad surface extents - surface is too big to have a lightmap
material gmserver/BLENDMUDRIVER around point (-13296.0 -250.8 -305.0)
(dimension: 0, 127>126)
[/QUOTE]
Any help would be greatly appreciated.
I don't know if i am reading correctly but, i think i find the problem? But don't know how to fix it?
[QUOTE]Bad surface extents point: -773.232605 1067.363403 -156.000000
Bad surface extents point: 3813.416260 1067.363403 -156.000000
Bad surface extents point: 3915.116455 -1237.719971 -156.000000
Bad surface extents point: -671.488953 -1237.719971 -156.000000
Bad surface extents - surface is too big to have a lightmap[/QUOTE]
Entity trigger_flag_goal (1089.00 -6330.00 47.00) leaked!
Leak
NODRAW on terrain surface!
Nodraw on a displacement
Bad surface extents point: -12535.999023 1.000000 -305.000000
Bad surface extents - surface is too big to have a lightmap
Find what's at that co-ords, i think thats to do with dodgy vertex editing, though im not sure.
Entity trigger_flag_goal (1089.00 -6330.00 47.00) leaked! how to fix that? any idea?
Bad surface extents point: -12535.999023 1.000000 -305.000000
Bad surface extents - surface is too big to have a lightmap
this take me to off the map but nothing their? I have ty the error report tool but nothing come up?
Ensure the skybox is a world brush that covers all sides of the map. Not a func_brush, not a func_detail, not water, not displacement, a regular world brush.
[QUOTE=IronPhoenix;37709761]Ensure the skybox is a world brush that covers all sides of the map. Not a func_brush, not a func_detail, not water, not displacement, a regular world brush.[/QUOTE]
Or a structure_seal.
[QUOTE=IronPhoenix;37709761]Ensure the skybox is a world brush that covers all sides of the map. Not a func_brush, not a func_detail, not water, not displacement, a regular world brush.[/QUOTE]
yeah my map covers with from all sides with skybox, but my map not touching the skybox from sides and the bottom is that's my problem? Anyway here's the pictures i hope you find any clue. Thank you.
from bottom to top
[IMG]http://i720.photobucket.com/albums/ww203/singhiskinng/photo%201_zps8b7ffa6f.jpg[/IMG]
as you see this one not touching the skybox from side.
[IMG]http://i720.photobucket.com/albums/ww203/singhiskinng/photo%202_zps4228d936.jpg[/IMG]
First of all, deal with your nodraw on displacement.
Any displacement with nodraw on, replace the texture with a grass or something.
Then compile.
Make sure your trigger flag thing isn't outside the map. I've done it before where my light_environment was outside of the map. Don't do that...it only causes pain.
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