• VBSP crash - can't find this error anywhere on internet
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[code]Valve Software - vbsp.exe (Jul 7 2010) 8 threads materialPath: c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2\materials Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\garrysmod\maps\rp_sedition.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2\gameinfo.txt Patching WVT material: maps/rp_sedition/pk02/pk02_rock01_ground01_blend_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 556 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files (x86)\Steam\steamapps\sourcemods\garrysmod\maps\rp_sedition.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10[/code] And that's it. It just stops at the displacement alpha calculations, but sometimes I also get an added goodie: [code]Too many unique texture mappings, max = 2048[/code] Anyone have any ideas? I've tried hiding displacements etc to no avail.
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