• Realistic garage door?
    11 replies, posted
Hi there. I want to make a realistic garage door that opens like the ones in real life and not a func_door that opens upwards. Can anyone tell me how to do it? If it has something to do with logic_ entities then you have to tell me in detail because I'm not very familiar with them. This is the garage door that needs to open in a realistic way, triggerd by a button. [IMG_thumb]http://i55.tinypic.com/2e6ggn6.jpg[/IMG_thumb] Thanks in advance!
You would need an animated model.
[url]http://www.halfwit-2.com/?page=tutorials&id=113[/url] I think that is what you are after.
Or use techgate (ep2 model)
Isn't there a door in the door tool that opens in such way?
[QUOTE=claptonisgod;27180187]Isn't there a door in the door tool that opens in such way?[/QUOTE] No.
[QUOTE=1 Duck;27179307][url]http://www.halfwit-2.com/?page=tutorials&id=113[/url] I think that is what you are after.[/QUOTE] Yes it is! Thank you very much.
you totally could, but it would not be worth it. (I assume by parenting many func_door_rotate (or something like that) to a prop_door.
[QUOTE=Firegod522;27180307]No.[/QUOTE] Yes. (well actually you should probably use it as a prop_dynamic)
[QUOTE=glitchvid;27186961]you totally could, but it would not be worth it. (I assume by parenting many func_door_rotate (or something like that) to a prop_door.[/QUOTE] What the crap, no?
Make all the garage sections be func_tracktrains and vary their endpoints according to the section of the garage. Make the track points for the garage.
[QUOTE=User Name;27242081]Make all the garage sections be func_tracktrains and vary their endpoints according to the section of the garage. Make the track points for the garage.[/QUOTE] Or just use techgate.
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