I'm pretty new with mapping, and I am currently making a jail break map. When I originally started creating it..it was under the Source SDK for CSS (because I didn't know CS GO had its own specific SDK)
Everything looks fine in hammer whilst editing and such. The problem is, when I Run! the map (whether through Hammer or console) I get these crazy screen glitches
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=102137304"]Screen Cap [/URL]
No errors pop up when compiling, that I see, think you guys can give me any help?
As I was trying to fix the error myself, something new popped up. The changes to the map are not even being compiled..hmm
I think this is the correct compile info necessary..if its not lemme know how to find it por favor.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Program Files (x86)\Steam\steamapps\evil_munky\sourcesdk_content\cstrike\mapsrc\FUckup2.vmf
Map revision 134
ConVarRef gpu_level doesn't point to an existing ConVar
Material not found!: PROPS/ELEVATORBUTTON003B
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1432.00 -17.02 72.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2496.0 0.0 -90.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3008.0 0.0 -90.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2488.0 0.0 52.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2936.0 0.0 52.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3008.0 0.0 52.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 512.0 -90.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 220.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 732.0 32.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27916 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 88 texinfos to 62
Reduced 12 texdatas to 9 (278 bytes to 181)
Writing C:\Program Files (x86)\Steam\steamapps\evil_munky\sourcesdk_content\cstrike\mapsrc\FUckup2.bsp
0 seconds elapsed
[quote]Entity light_environment (1432.00 -17.02 72.00) leaked![/quote]
You have a leak.
Use map> load point file and go to coordinates to find out what's causing it.
do you have a skybox?
-snip-
Yeah, I know about the leak..it isn't an issue. The part of the map I'm working on is completely flush. The part of the map that leaks is unfinished..but would that cause texture issues like that?
And I think I'm just gonna have to start over from scratch..I made a fresh test map in CS GO SDK with no problems.
[QUOTE=LordManatee;38000761]Yeah, I know about the leak..it isn't an issue. [/QUOTE]
Uh no. Leaks are a really big issue. They stop your maps from compiling / working properly.
[QUOTE=LordManatee;38000761]Yeah, I know about the leak..it isn't an issue. The part of the map I'm working on is completely flush. The part of the map that leaks is unfinished..but would that cause texture issues like that?
And I think I'm just gonna have to start over from scratch..I made a fresh test map in CS GO SDK with no problems.[/QUOTE]
Fix the leak...it is the cause of the issues you are having.
Sorry guys, but its just not the leak. Just fixed it, compiled the map. Nothing worked.
So, thankfully I didn't get far..I'll just start over from scratch in the CS GO SDK this time.
EDIT: Thanks for your help, by the way. Have a wonderful day :D
[QUOTE=LordManatee;38007668]Sorry guys, but its just not the leak. Just fixed it, compiled the map. Nothing worked.
So, thankfully I didn't get far..I'll just start over from scratch in the CS GO SDK this time.
EDIT: Thanks for your help, by the way. Have a wonderful day :D[/QUOTE]
Throw a new compile log. There will be something you have missed. Especially if you seem to think a leak is a minor detail, i garuntee you will have missed something.
Well ultimately there is a much bigger issue, so I just decided to start over because I wasn't very far.
Going well so far, though there is a minor graphical glitch with the skybox (no leaks this time!) if you'd like to help me with it, feel free ;]
[QUOTE=LordManatee;38010306]Well ultimately there is a much bigger issue, so I just decided to start over because I wasn't very far.
Going well so far, though there is a minor graphical glitch with the skybox (no leaks this time!) if you'd like to help me with it, feel free ;][/QUOTE]
Well...if you dont add a compile log, we can't help you. Why not try and fix the error, so you know how to when it next pops up?
That is probably just you typing the skybox name in wrong.
It was glitching for sky_dust (which is the default it gave me)
Sorry to revive this, but..
Have you tried completely wiping your SDK install and starting afresh?
Hammer can throw some strange errors sometimes, things that can only be fixed in this way.
Good luck!
GameDev - It's called a bad install, which valve admit to with their opening sentence here: [url]https://developer.valvesoftware.com/wiki/Reinstall_the_Source_SDK_installation[/url]
[QUOTE=Brandy92;38054132]Sorry to revive this, but..
Have you tried completely wiping your SDK install and starting afresh?
Hammer can throw some strange errors sometimes, things that can only be fixed in this way.
Good luck!
GameDev - It's called a bad install, which valve admit to with their opening sentence here: [url]https://developer.valvesoftware.com/wiki/Reinstall_the_Source_SDK_installation[/url][/QUOTE]
Thanks for the input, but for whatever reason it randomly fixed itself when I set the texture back to "Sky_Dust"
So, all is well in my map...for now..
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